Alright I'm going to try to update this one. I'm terrified of this because it always effs the formatting all to hell and I like to cut paragraphs I think I don't need and then not notice all the references to the cut material until later. If this all looks like one of those newspaper scrap ransom notes I promise you it may have looked better before.
Cuz storytelling hard.
2019 to 2023 here go.
I'm miserable. Lonely. Hair under my skin. I hurt and I want to fight and I want to drink and I want to throw a dart at a map and just walk away. From everything. Again.
Except I been where all the darts go and it ain't better and drinking would be a death sentence for me at this point anyway. Fix here. Try. There's no soil I would ever take root in anyway.
My partner really needed comforting and reassurance. I didn't have any to give. I feel so fucking rotten I'm gonna work on this stupid random off the cuff update until they wake up for work and try to have breakfast ready and be passable simulacrum of the person I should've been 3 hours ago.
Everythings good though. or as good as it's ever been for me, hard to imagine better. I don't know where I'm going with this update wish me luck.
Back to the show.
Look at this. It's the Old Dragonslayer. The Old Dragonslayer is Ornstein's hollow. He is hollow because he relinquished his lords soul when he left Anor Londo. He left some time after Gwynevere and seems to be waiting for word from her. Don't worry about that, that's not what's important right now. Look at this:
That's a Dark Lightning attack, right? Those aren't common.
Now, look at this, same boss, same attack:
What looks to me like's happening is the Dark Lightning is being converted into some kind of blood/stagnation field attack. The visual effect/spell is called something like 'poison swamp.' Whatever it is, I've convinced myself that it is very important.
Right, one of the lead theories about this has it that Gwyndolin or somebody used O's soul to create the puppet Ornstein we find protecting Gwynevere with Smough. This would meant that the 'real' Ornstein - the hollow that had acted as host for the Lords Soul, could have begun a new 'life' as a starting character, only with the fading memories and muscles of a dragonslaying god. This is an echo of the journey that King Nameless took, because they're born from the same Lords Soul, which will always be a variation of the Heroes Journey. I don't think all of the Light characters are based on the Heroe's Journey, only the Lightning Spear/Sacred Oath characters.
It led Nameless to Forossa, then to Archdragon Peak. It led Patches on a merry old journey that I promise i'll try to outline at some point.
Ivory, Patches? Really?
It led Ornstein to Olaphis, where we find him serving a foreign religion and not even bothering to hunt a nearby dragon. because he isn't a dragonslayer anymore, he's a Princess Guard. THE Princess Guard, maybe.
Except he's using Smough's buttslam attack. The 'real' Ornstein lands superhero pose.
So...
Maybe we fought the real O in DS1, and that he THEN renounced his post after his defeat to Solaire (canonically for the purposes of this series,) and took up residence in Heide somewhat recently. Hell, given the timeline, it's possible the Old Dragonslayer may have passed Vendrick the Bastard (the canonical Dark Lord from DS1, again for the purpose of this series), on Vendrick's way to Lordran to fight a golem created from Ornstein's Lord's Soul. We'll call that the latest point in time he would have left Lordran.
In the last post I mentioned Gael, and how he's spent so much time playing around with his soapstone that he knows how to exploit a bunch of weird glitches only he knows about, like arriving after a delay when being summoned or summoning himself via soulsign to teleport.
As an example, he really wants you to to kill Friede and Ariandel, but because of his slavely vows he's unable to raise arms against members of the White. On the other hand, if members of the White are found to be engaging in things like necromancy or igniting a forbiddened fire (both of which appear to happen) he would probably be free to act in his capacity as executioner and do what's best for the larger institution.
Why bring that up? Because if you're broken the way I am you think EVERYTHING has a lore explanation, and when you believe that you start noticing things like that, which also includes things like ODS's overly-elaborate jump attack.
Fallen Ornstein, who may or may not have absorbed part of Smough the Cannibal, charges up a dark lightning attack, but rather than coming down on the spear, he flops on his ass and blasts out what looks like a kind of Wrath of God dark/blood magic attack. Which is still fucking impressive, just not very majestic looking and over in like 2 frames.
ODS, maybe, hasn't mastered his own Dark Soul yet. If he wasn't human when he started his journey, he is when we find him. It could be as simple as he doesn't have the stats to pull the attack off anymore.
If it's even blood magic, but if not for insane theories we'd still be hearing the same boring af Vaati explanations.
I mean I love Vaati, but he's certainly not gospel and I personally would be horrified to think someone like him still agrees with parts of his early work at this point.
Lost Legends
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So if the red/black thing indicates blood magic are red phantoms related to blood? |
Unless I missed something, the first and most noticeable time we find allusions to blood magic in the first game is with all the Jeremiah the Impaler/notched whip stuff in the Ariamis Painting. Since the Ariandel Painting is an attempt to restore Ariamis, you could almost assume that the themse of blood and ice must involve a similarly forbidden fire being intentionally drowned in the first painting. At least until rot sets in, which it kind of looks like it is already, and they I guess all set up a ballot box and voted to burn their world down.
But do they burn it down with the fire in the painting? Because I really am starting to thing that the fire in the second painting is the first first flame.
Because the first flame went out. Extinguished. Doused. Faded, past tense. Not. Lit. There Is No Fire In Lordran At The Time Of This Writing Please Advise, Love Gundyr.
We find someone wearing Jeremiah's set in the Dark Chasm in the second game, but it's pretty clearly not the original King in Yellow. I mean they're called Pretenders aren't they? I don't know if that's the wiki name or in-game name. The thing is is the Dark Chasms are heavily implied, if not outright stated, to be the remains of the Chasm beneath Oolacile. The implication may be that Jeremiah left the Painting and gained some admirers, but Heysel and the Xanthous Scholars seem to be the product of a blending of the histories/sorcery of Jeremiah (and possibly this implied cult of Xanthous Prince Pretenders in the Abyss,) and Princess Dusk (and whatever story Elizabeth told everyone after we came through in the first game). Except the X Scholars aren't light sorcerers or dark/chaos pyromancers.
No no non o NO IT"S TURNING INTO A JEREMIAH POST YOU HAVE ONE OF THOSE ABORT
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We find the Bloodshield in Ariamis, which mentions the fact that blood is enchanted, and boosts resistances in the Painting.
Blood. Blood in the game Dark Souls. All of it's enchanted. Not important I guess.
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I goeth whence I want, lady |
Skeletons and katana users use bleed.
It makes sense for the Dead to rely on Bleeding, since not only are they immune to it, but blood loss seems to be required if an undead/undying is to achieve true death. At least until some kind of saturation point is reached, as we find in the third game around the Cathedral of the Deep where literally the ground is enchanted because of all the blood and the rockworms, remember them, they fucking love the stuff.
Like I said not important or somebody important would've noticed.
Katana users are a bit more perplexing, as they're almost all pyromancers, but there are enough non-pyromancers for me to not think of them as explicitly a weapon from Izalith and the Eastern Land/Jugo.
The Eastern Land is Jugo. Jeremiah's from there. Look, this all checks out you can roll your eyes and say I'm just making random connections and I totally don't blame you for not reading, like, the entire this because holy shit I can't even remember if I've explained the connections at this point in the series.
Katanas, as well as the Claw weapon, with the maybe exception of the Chaos Blade, come from the Eastern Land. It's not at all clear (No, it is clear there are lots of connections there is more proof that Jugo is the Eastern Land than there is proof that Big Hat Logan is called Big Hat Logan because he wears a Big Hat - Updater9000), but it could be that this Eastern land is actually Jugo, as the two ronin-archetype characters we meet in-universe, Alonne and Shiva, both have unusual relationships with pyromancy, look like Samurai, and have an animal charge on their pauldron: a lion for Shiva, an ant for Alonne.
Ants are really important to the story too. But not this story.
My personal best explanation is that Jugo probably borders the Great Swamp, and that a princess of Izalith (or possibly a prince or even a group of refugees,) fled Lordran shortly after the advent of Chaos, passed through the Swamp, and settled in Jugo. The Swamp pass-through planted the, ahem, seeds that would eventually give rise to Salaman and Quelana's school, while Jugo would eventually align with Mytha and Agdayne's neo-Alken/Carthus following the collapse of Drangleic. Jesus this must sound crazy if you haven't read the rest of this but people click on this post for some fucking reason go read from the beginning weirdo.
The problem, of course, is that Jugo is described as being east of Drangleic, and the Eastern Land is described as such from Lordran's perspective and, like, is the place literally called "Eastern Land" in Lordran even though?
Look, Jugo must also be south of Mirrah, which would put it southeast of the Dragon Shrine, on the other side of the southern mountains. If Mirrah is Balder, which I'm only slightly less certain of than EL being Jugo, then there's probably more we could work out.
Blood magic I'm supposed to be talking about blood magic.
Another, much more iffy example of blood magic in the first game is the Gravelord Sword Dance. If you watch close you can see your PC's hands light up red and blue as you go into the cast animation and you know how I feel about blues and reds. The spell literally has you pull the taijitu of a soul apart and use the energy to cause a Firestorm but Swords.
It says "Many eyes were offered" in order to create the miracle, which makes it seem like you gotta go full Event Horizon to even gain access to this technique, at least normally.
The Bleeding
I don't have anything new to say about the Brotherhood, but I did notice - and think it's weird - that they don't seem to have access to blood magic. In fact, I don't think there are any characters from Alken, save for arguably Vendrick (he was half Anor-olaph-venn descended, which may be the X factor,) with access to blood magic (Vendrick has a blood magic attack).
I mean, that doesn't mean Alken didn't have access to blood magic, it's pretty rare stuff, but it's also pretty common. Well, not in DS3.
Elana, on the other side, seemingly does have access to blood magic, and can use it (and other stuff) to do things like create 'living ghost' soldiers.
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They emit a 'bloodstain' style Soul effect when you break them. I bet it smells like 7-Up. |
Alonne's sword's 'spirit' functions off of blood magic, but is associated with the pink aura of flame sorcery (Rapport, Demon Firesage's spells,) rather than the black and red (non-fire) effect we see with blood magic.
Alsanna has access to the same flame-to-frost magic as Priscilla, which I'm gonna go ahead and classify as 'lifehunt' until I decide otherwise. I mention it because ice, blood, and Chaos seem to show up together a lot, and Alsanna is linked to a Champion of Chaos devoted to dampening a flame, just like Priscilla and Jeremiah, and El/Friede and Ariandel.
Because it's the same stories over and over.
Since Ivory was likely of Anor stock, if not a Heavenly Child of Gwynevere, it makes sense that we wouldn't find, like, obvious blood worship all over the place the way we do in the Paintings. The reason for this may be because a Chaos Flame has a different relationship with blood than the Flame of the bonfire, which doesn't seem to interact with blood at all, unless it's applied directly, in which case the blood will squelch the fire, while Chaos would render the blood to ash.
[HEY FUTURE FUTURE ME, PUT A PIN IN THAT RE GUNDYR'S MISSION - JUST FUTURE ME; will did, old future me, you're welcome and you've been so unhappy lately because you don't have a real creative outlet, old future me and also me from last night - Updater 9000]
Vendrick has an in extremis plasma orb attack he'll chuck at you once about every three thousand years. I think it might technically be a pyromancy, as it's palm cast, but that doesn't necessarily mean much, as it seems like the majority of caster bosses in DS2 are implied pyromancers/palm casters.
In case 'palm caster' maybe isn't self-explanatory: a lot of bosses (and other characters,) in the second game shoot spells directly out of their hands, particularly Soul Stream-style spells, rather than with a catalyst. I think the reason people use catalysts might be something like 'casting a soul arrow feels like having a soul arrow rip through your palm' or something. Second game palm casters include the Iron King, Nashandra, the Giant Pyromancers in the Giants' Memories, and Navlaan. [and Aava Lud & Zallen, poser - FM]
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Can't forget about these guys and their blood obsession, either |
Plasma Orb and Dark Lightning
So I'm calling the blood orb attacks, like what Vendrick or the Pilgrim Butterfly shoot at you, plasma orbs, and there's a reason for this despite blood plasma being, literally, xanthous in color. This could be misleading because plasma, apart from referring to refined blood, can also relate to matter in an ionized, superconductive state. Plasma is, well, fascinating and complicated, but involved with a lot of electricity-related stuff, like lightning, which is the end result of a channel of plasma being created from a storm cloud to the ground.
Also, I'm explicitly not talking about blue lightning or Deep/Maggot-based blood magic.
Plasma orbs fall into a couple of broad categories, and I am absolutely not certain what technically does and does not belong on this list. I try to be liberal w/r/t inclusion but supply explainers for why some things might not qualify. Plus I'm probably forgetting stuff. The two categories are body-based and earth-based.
Body-Based
- Vendrick's Spell
- Dragonslayer Armor's Keepers (includes a kind of blood-based Soul Stream attack)
- Ariandel, at least to some degree
- Ghru Leapers
- Gael (the skull orbs seem to erupt from inside him and then get absorbed by the earth. Or you)
- DS1 Catacomb exploding heads (these create a pink WoG style explosion I associate with the Flame Sorcery of Izalith. The non-respawning Mass of Dead enemies in lower New Londo also spit them out. I include them because they're clearly the inspiration for the Elder Ghru and Gael's blood attack).
Earth-Based
- Elder Ghru
- Gravelord Sword Dance (This may be one of those things where the color scheme was changed slightly between games, or it may be completely unrelated)
- Fallen Ornstein (inverting the plasma attracts lightning mechanic)
- Gael (demonstrating the plasma attracts lightning mechanic)
So, what about Black Lightning?
Apart from Ornstein and Agdayne (if I'm remembering correctly,) it mostly shows up in the Lost Crowns areas. Specifically the Fume Sorcerers and the Imperfect [I had a thing about the EL reindeer thing here, but I can't tell if they're shooting dark lightning or not HAIL SNOWFIELD].
I doubt that the Fume Sorcerers have much in the way of personal identities left, having been subjugated by Nadalia, and we know nothing about them except that they arrived after Nadalia [I think they may be related to the missing Eleum Loyce Priestesses]. Their use of the lightning, prayer circle, and Emitted Force schools miracles would tie them to...well, this is interesting, isn't?
df
Emit Force is described as a foreign derivative of the Wrath of the Gods tale in the first game. The foreign country being Catarina (from Catherine, one of Miyazaki's Favorite Names).
In Drangleic Emit Force is told by Targray, as are Wrath and Force. This would seem to imply that, from the Way of Blue's perspective, Emit Force is gospel, so to speak.
Anyway, this kind of reunification of the High Anor diaspora is only ever seen in glimpses and mostly only in the second game, where the White are outlawed. And maybe most notably with the Fume Sorcerers.
And they're loyal to Nadalia, inasmuch as there's a they there.
On the other hand, they cast their miracles as a sorcery, and without a real catalyst apart from their daggers which, like all post-McDuff Olaph/Venn arms, are garbage at being actual weapons.
The Imperfect spit black lightning orbs as a kind of breath attack. Given their location and that they look like dragon/serpent/pus of man hybrids it might be an early example of some kind of Deep magic. It might just be the area they're in, but their orbs seem 'wetter' than the others, somehow.
I think Agdayne uses a dark lightning attack during the bossfight with Velstadt, but I don't know if Agdayne's ever actually finished casting it, for anyone, ever, before V clobbers him. Remind me to go back and try to see it, because it's probably important. I'm pretty sure he has a casting speed of 1 or something though. I should just have him beat up some hollows or something duh IM BRILLIANT.
So, from all of this we can then start making even shakier conjectures and say that blood magic and 'non-standard' lightning (blue and black variants) seem to have some kind of implied magnetic relation, possibly similar to that of plasma and lightning irl; a kind of inversion of the usual 'Dark pursues Light' truism caused by manipulating Dark in a liquid state.
So I'm sure there's more to this story, but I'm going to move on to the third game, as briefly as possible, before doubling back.
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Luckily I'm limiting myself to Dark Lightning, so I ain't gotta explain this. |
March of Droplets
The third game is loaded with blood magic. It's first on clear display in lower Farron. The Ghru Elders - the giant dog-faced guys using tree stumps as club/catalysts - can cause clusters of homing plasma skulls to spawn from the ground and pursue the player. These are probably related to the spirits of the fallen that the Watchdogs are charged with, uh, watching.
The Leaper Ghru also use blood magic. If they successfully grab the player they can be seen tearing at the Ashen One's face and throat with their beak, and when the player is released the Ghru gains an apparently blood-based Power Within style buff, minus the HP drain effect caused by overheating your actual blood.
The Ghru are a species reminiscent of donkeys and/or mules, in that they're both hybrids and have a hard time reproducing. It seems like Ghru with forehooves, rather than forearms, are crucified, while hand-having Ghru are allowed to live in some kind of Dr. Moreau of the Flies society. I say that because the 'acceptable' Ghru run a fairly wide gamut of 'civilized' behavior, with some behaving like hounds and others casting a combination of pyromancies and miracles.
The Leapers, if I had to describe them in a word, are rigid. They stand Straight Up. They Are Upright, Buddy. If you've seen the first season of Daredevil, and minor spoilers if you haven't, they remind of the dichotomy between the raging, violent, narcissist fail son Inner Child behind Wilson Fisk's facade of meticulousness, faux austerity, and seemingly bottomless calm.
The Elder Ghru and the Common Ghru look like different species. The commoners seem like a mix of Capra and Crow heritage, while the Elders look like a mixture of giants and wolves. The nearest connection I can make, and it's pretty iffy, is between them and the Millwood Knights, who are not only abnormally large but are associated with wolves and use earth-based magic attacks. Alternately, they may be descended from the Stone Knights of Darkroot, as they drop those guys's gear.
I think blood is probably one of the main components in the soil around both lower Farron and the Cathedral of the Deep. And probably the Painting as well.
In fact, we find the legendary Notched Whip as soon as we enter the area, in the gatehouse chapel as soon as we arrive. We also find Gael, who, at least in the distant future and in desperation and during an apocalypse, has access to a sort of reverse and Full Badass version of Fallen Ornstein's goofy clutch attack.
The third game WoW, at least around the Cathedral of the Deep, are obsessed with blood. I'm pretty sure this is what has led to the maggot infestation. Honestly, this part of the game is why I abandoned Prisoner of Ash.
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Low blood pressure |
Then we come to Carthus.
Carthus, near as I recall, doesn't have any blood sorcerers, but does have an obsession with blood. We learn in the Cathedral that dying from blood loss slows reanimation, likely due to the nature of reincarnation. since the blood would be in a different area than your body it might take longer to return to 'home' than if you died from something like internal bleeding. Probably that's what causes long loading screens amirite.
Hypothetically, if all your blood dried up and couldn't return with your body you wouldn't be able to return home upon death, which may be the common characteristic common to all third game forlorn: when killed they eventually just respawn where they were killed.
When you consider how Elfriede and the Painting Girl talk about the bonfire it's almost like bonfires are invisible to them. This could have some kind of relationship with the process of becoming forlorn. If you don't know what I'm talking about exactly, look up the descriptions of Homeward, both the miracle and the bone. I'm saying if a corvian or Farron Follower tried to use a homeward bone they'd probably just rematerialize right where they were standing, which may explain how Gael's self-summoning 'glitch' works.
Now, if you read the other series you know I think that, following the events in DS2, the Age of Dark ushered in by the True King of Drangleic eventually evolved into the empire that preceded Lothric. The empire was composed of elements of Volgen-Lindelt, Way of/Blue Sentinel, Shulva, Carim, Foross, Olaph, and maybe even Mirran descent. This empire can be thought of as Neo-Olaphis, in that it was broadly a blue, Anor loyalist faction, although Elana was probably viewed as something like the first queen or founding deity.
Much like how Olaphis was originally founded, a large group of colonists, in response to a mounting threat, set off for Lordran and the legendary First First Flame.
The nature of this threat can be thought of as Neo-Alken: the large, red, Drang loyalist faction. This kingdom would become known as Carthus as it went on to become the new empire when it conquered Neo-Olaphis. Neo-Alken was composed of factions loyal to Alken (Unclear if this includes Nadalia,) Jugo, The Undead Crypt,
And, like the legendary Drang hero Sir Yorgh, they literally and figuratively drowned the old empire in blood.
Unlike Farron, who follows a path toward blood magic, Carthus followed a path towards pyromancy based on the Black Flame of Humanity. I don't even know what that means, really, still.
We find blood magic again in Upper Lothric. During the Dragonslayer Armor fight, the Pilgrim Butterfly unleash probably the most impressive display of the stuff in the entire series, including Plasma Orb barrages and something like a giant blood-based Soulstream laser.
In the Painting DLC we find, of course, Ariandel using a mixture of Dark Blood and bonfire fire to resurrect Friede - an act of necromancy that I suspect allows Gael to exploit a workaround in his enslavement and attack members of the church.
I ain't even gonna with the Ringed City right now.
Conclusions
It seems like there's something like an evolution of blood across the games. In the first we have Priscilla and Jeremiah, possibly guarding an unlinked Flame and keeping it dormant with the blood of humans and chaos pyromancers.
Later we find a split between magical and mechanical factions. On the one hand we have Shulvan priestesses - descended from Olaphis in their methodology, if not intent - using blood magic to create phantoms and, I suspect, Imperfects, living ghosts, Elana's 'mire,' and they may even be using it to sort of reverse engineer things like Chaos Pyromancy (Thomas, Elana,) and Black Lightning (Imperfects, Fallen Ornstein).
Bear in mind: they also have quite a lot of (septic) dragon blood to play around with, as did Mytha.
Mytha is not only more red/aggressive than Elana in her tactics, she's also incredibly blue in the sense that she's smart enough to be incredibly utilitarian, subversive, and cunning. She may have gained access to black lightning from Agdayne, who would probably be a dope paladin if he wasn't so terrible. Although she doesn't seem to have access to plasma based magic, she does have access to an apparently pure line of Izalith pyromancy, possibly in the form of a lost Chaos Sister in Jugo.
This diverging path of pyromancy would eventually lead Wolnir and his pyromancers down a path towards the Abyss, at which point Wolnir, and by extension Carthus, surrendered and the war that Lordran-Lothric-Farron were losing badly abruptly came to an end, with Farron and the Way of White victorious and they all lived happily ever after hooray.
The Way of White, under Carim, would inherit the mantle of the 'blue' Notched Whip/Shulva school of blood magic, but rather than using Bleed for-or-directly-against Flame, they used it to turn the stagnant mire of Elana into Aldrich's vision of Deep Waters. Ariandel the Totally Not a Big Crow is involved in this, I suspect.
The Watchdogs, then, become heir to the plasma orb/Sword Dance 'red' school of blood magic, save for the Pilgrim Butterfly's relationship, which I don't understand yet, but suspect involves Elana managing to stay just ahead of Mytha from the time of in-game DS2 through to the Fall of Carthus/Thorolund-Carim Merger.
I think I'm gonna cut it here, because I honestly can't go any further without talking about Blue Lightning and a bunch of other sort of unrelated stuff. The next post will probably be about Archtrees and the Age of Ancients, which I've been bumping that post for a while now because stuff keeps overtaking it.