Thursday, January 25, 2018

Prisoner of Ash: A Curse Revisited



This is the one about Farron's Abyss Watchers.

And also Oolacile/Darkroot/Dusk/Manus. In part. And also Astora because I need to put it somewhere and here seems suitably aspirational.

Artorias, in the third game, has been mythologized to such a degree that his story seems to be synonymous with the story of both the Chosen Undead and Pharis, a likewise mythologized figure that was originally tied to Alvina's Forest Hunters. Pharis, in the second game, had become known as Evlana, goddess of the hunt, who seemed to be a blend of both Pharis and Alvina.

This clouding of Artorias' narrative first began with Elizabeth, one of very few that knew the truth of what happened to Artorias, and the only one whose council would have been heeded by any Anor powers. Gough literally didn't see anything, Ciaran faded from History, Dusk was insensate, and Chester was probably from Carim.



Elizabeth describes herself as the guardian of the Oolacile Sanctuary (but not the Sanctuary Guardian, if you see what I mean,) 'something of a godmother to Princess Dusk,' and 'one with the sorceries of Oolacile.' In DS2 she's credited as being the saint responsible for, basically, inventing medicine. These tales, that appear in the troche items, among other places, claim that her virtue was matched only by her beauty, which is true because she's a fuckin racist.

Which is not to say all mushroom people are racists. But Elizabeth sure was.

Anyway, it's Elizabeth's mother-knows-besting that likely leads to Artorias eventually becoming mistaken as the first Chosen Undead by the populace at large, since the Player Character would have been virtually anonymous in Lordran and, having traversed the Abyss twice, was already impersonating Artorias to a large degree.

As a further example of this twisting: it was the Chosen Undead that slayed Sif, leaving the 'Wolf's Blood' to eventually be found by the Legion in honor of Artorias, whose tainted blood they may have inadvertently drank.



Artorias was described by Elizabeth as 'having nary a murmur of Dark,' with the implication being that this meant that, since he wasn't even a little bit human, he stood no chance against the deeper Dark of Manus' poisoned Abyss, as humanity seems to act as a vaccine against the corrosive Dark Fog effect, at least to an extent.

At some point long before Oolacile, Artorias slayed the original, ancient Darkwraiths, who were said to be able to drain the humanity of a 'replete saint' in the blink of an eye. This art - with the surprisingly straightforward name of Lifedrain - was forbidden by the gods of Anor Londo, as the one thing they absolutely could not tolerate was non-clergy stockpiling humanity, especially for potentially Dark Lord-y purposes.

In order to combat this, Artorias made covenant with the creatures of the Abyss so that the Wolf Knight could become the Abysswalker. Little else is known about this story, save that it was probably the event that caused Gwyn to 'tremble at the Dark' and 'resist the course of nature,' as Kaathe describes the emergence of the original Dark Lord as having been in a past much more distant than New Londo, and that this Dark Lord was cheated of their throne by the coward Gwyn.



When Manus was slain the Abyss Chasm that was produced began to dissipate. This corrosive, twisted Darkness began to spread below ground as pockets of Dark. Eventually a new form of Humanity arose from these shrines as fragmentary reincarnations of the tortured corpse of the pygmy lord the Ool Sages experimented on.

These Children of Dark played integral roles in shaping the history of Drangleic (and by extension places like Forossa and Lindelt).

As for the original pygmy/primeval human that became Manus:

  • They may have gone on to become an Angel
  • They may have been the corpse of the original Dark Lord referenced by Kaathe.
  • They may have been a pygmy lord from the Ringed City brought back as part of either the Ool Mission or as part of whatever deal Gwyn struck with the Pygmy.
  • The pygmy was dead when Ool began their experiments, meaning that there was a necromantic aspect to their work.




In the third game we return to Oolacile many, many years later.

Farron

Farron is what became of Darkroot. That's fairly obvious, of course, but it's important to remember that a kingdom, of sorts, rose and fell in the interim.

After the fall of Oolacile, when the area became known as Darkroot, we found a band of Forest Hunters that acted as grave wardens for a legendary hero. These hunters were mostly undead itinerants - bandits, outcasts, and the like - and as such the title of Forest Hunter would have been one of the few an undead in Lordran would have been able to openly aspire to that didn't involve actively working against other undead or humans.

Ironically, the problem with being a grave warden in these games is that you end up creating a great many new graves that then have to be watched.

Put a pin in this, he's important.

These Hunters were led by Alvina ("Elf Friend,") a cat that has existed since the early Age of Fire. She speaks in a tongue so flowery and archaic that a good number of people need to consult a wiki before answering her questions.

When encountered she tells us that the legend of Artorias is a fabrication (not in the 'Elizabeth lied' sense, but in the 'it never happened' sense,) that traversing the Abyss is a fairy tale, and that we shouldn't waste our time looking for his grave.

If we answer her questions correctly she offers us membership with the Forest Hunters, who hunt down intruders and grave robbers. The Hunters mostly only follow one rule: the clan is family, never double-cross another Hunter.

Other Hunters of note are Shiva the weapon collector and the legendary archer Pharis, who 'ranked alongside Hawkeye Gough' despite being human [HEY LOOK AT THIS, FOOL . 




Eventually, a larger order seems to have emerged in Darkroot after the Chosen Undead came through. This city, or state, or city-state, was called Farron. The ruins we find in the third game belong to an advanced civilization, and the presence of the mushroom people would have meant that the people of Farron would have had access to what seems to be the most advanced medicine and 'pure' sorcery in existence.

It was probably a nice place for a while, is what I'm saying. Certainly it was nice by Souls standards. I wish we knew more about it.

Because a very old curse emerged from some very old graves, and Farron would go to war
.




Legion
A couple of points:

  • The Undead Legion predated the Abyss Watchers, and included more than the Abyss Watchers, though the Watchers were certainly the most proficient of the various groups that made up the Legion.
  • I won't be discussing the Ghru until later, other than to point out that they're descended from the Legion acolytes.
  • Heysel will also be discussed later, but I need to point out that she was the daughter of the head acolyte and is closely tied to Farron, and after betraying her family may have attempted to rebirth herself as a copy of either Elizabeth or Dusk[THIS IS GARBAGE GO HOME - FM].

The Forest Hunters watched the grave of the original Abyss Watcher and, in a sense, were the original Undead Legion.

Sworn to a wolf that speaks through a cat in a human tongue. A kingdom of itinerants and thieves made into a family with one rule:

The family is all.

So where's Alvina's stand in in the third game?






As time progressed the Darkroot Hunters coalesced into the Undead Legion. Probably the Hunters languished during an ahistorical peace during a kind of High Farron. As time further progressed, the Legion became less concerned with protecting their land and fallen 'kin,' and more concerned with combating the Abyss.

So why the change?

The Black Fog of Manus dissipated after the fall of Oolacile, meaning that that particular curse left Darkroot/Farron, to reappear in Drangleic in various forms.

The end result of these forms was a country that had been at war with itself for so long that the largest army was made up of the dead, who eventually united the entire continent under the banner of Carthus.

And by chance, these conquerors found their way to Izalith, almost directly underneath Farron.

Carthus slayed the demons, or what remained of them. The piles of demon corpses we find littering the area are testament to the ruthlessness of the Dead.

Bear in mind: not even Gwyn could conquer the children of Chaos, and in the first game the demons seem to be attempting to take over Undead Burg [no, they control it, but it's debatable if the Servant faction was cut off from Quelaag - fm].

In the second game the Chaos Flame was altered by Ivory and Alsanna, in defense of the lands of men. We don't know what effect this had on Izalith, but it may have been the catalyst for things like the death of the Fair Lady, who seemed, in the first game, to be about the business of converting humanity into demon eggs.




What we do know is that due to the actions of Ivory and Alsanna (and possibly also the Cursebearer,) the Chaos Flame took on properties described in the third game as 'profane,' and that I can only describe as 'like a black hole, but for heat.' Andre, when given the Profaned Coal, describes it as having the Abyss in it, so it may be that Alsanna had more of an effect on the Old Chaos than Ivory. I'll talk more about the Profaned Flame in later posts.

Carthus had the good fortune of not only facing an Izalith much weakened, but of happening upon a Lordran completely unprepared for an attack. Whatever resistance the demons would have mounted would have been relatively minimal in the face of Death Itself. From here, Carthus set her sights on the lands above.




The Undead Legion, or something like it, predated Carthus' arrival in Lordran, and with the arrival of Wolnir's forces the Legion was likely the only existing force capable of mounting a serious opposition to the skeleton hordes.

There's no clear indication of it, but we can assume that by the time Carthus and Farron clashed Wolnir had already discovered the Black Snake, creating a vector for the Curse of Manus to re-infest Farron in a literal, as well as metaphorical, sense.


Sorry to bury the lead there.

Farron, of course, triumphed, but likely only because of Wolnir's fall. The Cart forces were driven back underground, and their crypts sealed.

Watchers


The Abyss Watchers, who I imagine were the best of Farron's best, gained their power from what they think was the blood of Sif, the wolf that served alongside Artorias [YES THEY KNOW WHO SIF IS THANK YOU].

Maybe it was. I doubt it, but maybe.


Source, or Why I Miss Bonfire Ascetics Reason #17

This Wolf's Blood...can best be described in terms of the Healing Blood of Yharnam, but this isn't about Bloodborne. It granted the Watchers powers. Among these was the strength to face the creatures of the Abyss, to fight effectively as a pack with an almost psychic connection to other Watchers, to channel flame, to wield greatswords with the speed and grace of curved swords. And all at the low, low price of eventually succumbing to the very thing they hoped to prevent.

They valued literal strength, as evidenced by the Heavy Gem, and contrasted with Carthus' use of Sharp Gems. They foreswore shields, opting instead to rely on an off-hand dagger specialized for parrying and shield-pulling.

Joining the Legion was a relatively simple affair that involved the prospective Legionnaire symbolically defeating the three 'Great Ones' - Izalith, Nito, and Seath - in emulation of 'Artorias.' Surviving as a Legionnaire, on the other hand, was quite an ordeal.

They were described as a caravan - a group of travelers united by a common purpose - and Hawkwood implies that they've buried more than one kingdom. This would seem to indicate that, after the discovery of the Wolf's Blood and the vanquishing of Carthus, the Legion set out to quash Abyssal outbreaks anywhere they could be found, a far cry from the original mission of the Forest Hunters.

They were said to have 'acted in the dark.' This could have several meanings.

  • They dated to the Dark Age or
  • The Dark had grown so thick due to Gwyn's perverted Age of Light that it was literally always dark, similar to the Untended Graves area.
  • They traversed the Abyss a la Artorias and the Chosen Undead from the first game.
  • They were ignorant of the effects their actions were having.
  • They were pawns being used to further the ends of whatever person or group oversaw the Undead Legion.

All or none of those could be the case. Eventually, of course, the tainted blood of Sif or Artorias or Whoever began to betray them.


Arise ye lords of edge

The Abyss of Manus could not be contained, not by playing whack-a-mole with its incarnations. Realizing that this was, to a large degree, an exercise in futility, that the poisoned Dark of Manus would seemingly always re-emerge, taking new shapes and finding new power to twist to its own ends, the Watchers' tactics became more and more ruthless. Rather than re-evaluating their overall strategy, the Watchers doubled-down, shifting to what the Blood Ministers of Bloodborne would call 'preventative medicine.'

Eventually it infected the Watchers. Well, it had infected them from the beginning, but the side effects became more and more apparent and prevalent the longer they were exposed.

This gave rise to a new faction in the Undead Legion: the Followers.

The Followers arose to watch the watchmen, as it were. An Abyss Watcher driven mad by warped humanity (or, in keeping with the philosophy of prevention: was suspected of possibly being susceptible to being driven mad at some point in the future,) would have been incredibly dangerous, as it's implied that a handful of Watchers could have felled a kingdom. If one of these one-man siege engines was dangerous, imagine one augmented with the power and speed of Manus after their humanity ran wild.

Hunting a Watcher, therefore would have been a likewise incredibly dangerous task, even if they were still human. The Followers - who also took heavy inspiration from wolves - devised a system that allowed them to hunt their former comrades relatively effectively. This involved lead defensive warriors armed with spears and shields boxing the Watcher in, at which point offensive units would move in with sabers and torches. When the Watcher fell they were given an 'honorable send-off' by means of a spear thrust through them and into the ground. This show of respect - a weapon thrust into the earth - seems fairly wide spread in the game-world. The Followers will probably be discussed more in the Ariandel section in a later post.

A final point: this method of dispatch would have led to the Wolf's Blood being drained into the soil of Darkroot/Farron and, as someone that used to specialize in irrigation, drainage, and water management: nobody ever thinks about drainage until it's too late. People be having their yards sloped towards their house like 'what, this foundation? Why would I care if it's constantly wet? I'm gonna put a sprinkler head in a depression so it doesn't really water anything and then the runoff eats a hole in it IDGAF mister.'

I'm not saying this is the Profaned Capitol but it looks a lot like the Profaned Capitol. Note the gatehouse with circular towers on either side.


The Legion was falling apart. The Abyss was spreading. Something had to be done.

The remaining Watchers realized that the only solution yet untried was to link the flame, to burnish the sickly light of Gwyn's flame in an attempt to drive out or weaken the Dark of Manus.

Except they were using something very much like the Blood of the Dark Soul to fuel Gwyn's Flame.

In the land of the Gods the Age of Light cannot end, no matter how dark it gets, and when the Abyss Watchers linked the flame Lordran became darker still.

Farron became a festering, poisonous swamp. We don't know much of what else the period of the Abyss Watchers firelink involved, but it can be assumed that none of it was good, as the Watchers seem to have unwittingly accomplished what Nashandra set out to accomplish in Drangleic.

As an aside: the crucified Ghru have hoof hands, which may be related to why they were strung up.


This Age of False Dark would have been a nightmare for almost everyone, and the only saving grace would have been that it probably didn't last long.

Astora 1

Regrettably, I have failed in my mission, but perhaps you can keep the torch lit. There is an old saying in my family: 

Thou who art Undead, art chosen. 
In thine exodus from the Undead Asylum,
maketh pilgrimage to the land of Ancient Lords. 
When thou ringeth the Bell of Awakening, 
the fate of the Undead thou shalt know. 

Well, now you know. And I can die with hope in my heart.



The Chosen Undead was supposed to be from Oscar's noble Astoran bloodline. That's the tl;dr of the first game. Astora is a land whose nobles are related to Gwyn's family, and is the country outside of Lordran most directly connected to Anor Londo, despite what Thorolund would like us to believe.

Gwyn's intent was for someone like Prince Ricard or Oscar to undergo the journey of the Chosen Undead and link the fire, but Ricard was destined to follow a Lightning Spear narrative, while the rest of the nobility either weren't interested (Andre describes people attempting to access Anor Londo or Oolacile 'lunatics,') or complete balls at fighting (Oscar, corpse in Valley of the Drakes, corpse in Darkroot Garden).

Big Pilgrim's Key – Oscar was carrying this, and was carrying it when he left Astora. The Asylum Demon picked it up when it squashed him. If you kill the Demon unarmed Oscar still has it. Oscar is the pilgrim, and it's the key to what seems to be the main and only door to the 'outside,' such as it is.

Oscar also gives us his Estus Flask. Estus flasks are described as 'precious,' and their creation apparently involves the use of a lot of humanity. The Firekeepers' Souls used to reinforce them are done so by apparently transmuting the Keeper's Soul (a heavy concentration of humanity/the Dark Soul) into the Estus Flask to enlarge it, rather than the Soul being used to strengthen the Estus created at the bonfire, or something. In subsequent games shards of broken flasks are used in the same fashion.



I say this because the mechanics are reversed in the first game, and I'm pretty sure it's an oversight or one of the few examples of gameplay contradicting lore. Firekeeper Souls give the Flask+ effect, meaning that the flask is collecting more potent estus, while offering humanity as kindling gives more uses, meaning it makes the flask literally bigger.

In two and three, flask shards – which can be thought of as petrified firekeeper souls, in that they're made from the same stuff – are used to make the flask bigger and grant more uses. Bone dust is used in the sequels to give the Flask+ effect, meaning more potent Estus.

Oscar's shield would seem to indicate he expected to take magic damage. This may connect to Seath, as the crystallized hollows guarding the Archives carry a 'blue' shield sold by Andre. The Caduceus Kite Shield seems to be...christ, hold on...

The Knight starting class starts with the Tower Kite Shield. This shield is functionally identical to the Caduceus Kite Shield, with the design being the only difference. The Knight's set describes the character as 'low ranking.'

So, if the TK shield is a shield for a low-ranking Astoran Knight, then so might the CK shield be. The difference could relate to a Tower being a symbol for defense and a Caduceus being a symbol for messengers (Caduceus means 'herald's staff'). So, in Astora, you would have (at least) two orders of these low-ranking knights. Tower Knights were probably something like the city guard, police, or defensive militia, while Caduceus Knights were those sent abroad on missions or attached to the military.

Red and Blue, as always.

The designs on the C and T shield are far less ornate than the crests of other Astoran Blue Shields, particularly Oscar's. This could be because they belong to knights of a lower rank, but could also indicate more primitive designs. The CK shield is described as 'ancient,' for example.

So, Astoran nobles have been making attempts to fulfill the Chosen Undead prophecy for a very long time. Gwyn, seemingly, wanted one of them to eventually succeed, while Seath would seem to want them to fail. Not in the same sense that 'Seath's crazy and wants everyone but Seath to fail,' but Seath seems to have specifically targeted CKS bearers.

This information would seemingly place Astora far back on the timeline. We knew that the land had already been ravaged by the Evil Eye in Oscar's time, but this would seemingly make it clear that the Astoran nobility predated the Firstborn being crowned king of Anor Londo, as they seem to have at some point been in somewhat direct contact with Gwyn.

In other words, Astora may have at one point known more about Anor Londo than Anor Londo knew about Anor Londo because Anor Londo made such a habit of forbiddening their own history.



That Astoran nobles are related, possibly literally related, to Gwyn's family is particularly interesting because Astorans are otherwise humans/pygmy.

Let's say Ricard and Oscar are examples of the nobility, while Solaire and Andre are examples of commoners. Clearly Andre and Soliare are physically capable of kickassing their way to the First Flame and doing whatever they want with it, but Andre chooses not to, and while Solaire seemingly does link the flame he doesn't really understand why, mostly because he is a very strong idiot.

Ricard and Oscar, on the other hand, fail-stated at Sen's and Northern Asylum, respectively, like a couple of games journalists, and while Ricard eventually moved on, it wasn't as someone attempting to link the flame. Oscar seemed almost relieved to go hollow at the start of his adventure, especially since we happen along to assuage his cowardice-based guilt.

Contrast this, and the other Elite Knights we find around the area, with someone like Andre, who just legit want to help strangers because it makes them happy and has no grander ambition than to be allowed to do what he's good at: forging weapons and helping travelers.

Consider also Solaire: a brave and stalwart knight soaked in a tragic loneliness, a gay/bi-sexual man undergoing a kind of mid-life crisis after having been brought up in the undoubtedly hideous Dark Ages-ass culture of Astora during or after the hardships of the Eye. Despite being raised in a culture that would have been rank with homophobia, a place that would have given him every reason to grow bitter and nihilistic and spiteful, Solaire still manage to be absolute gold, to literally outshine the sun. These, rather than the nobility, are the things that mark Astora's greatness.



So what does all this mean?

We can assume that Gwyn knew that eventually the Dark Age had to happen, so when it did, he wanted it to be as controlled as possible. This could be why Gwyn allied himself with Astora to such a degree that they were involved with the creation of the bonfire system, with Astoran nobles being possibly related to the gods of Anor Londo (as well as being human): Prince Ricard, or someone matching his description, was supposed to link the flame until the time came when they were then supposed to usher in the Dark Age under the guidance and control of Gwyn's descendants.

Except it never worked out that way. Gwyn's kingdom fell to civil war, Astora fell to the Evil Eye, and everyone who survived has a much less complete understanding of Gwyn's Plan than they did before.

Even so, Astoran nobles still hand down the tale of the Chosen Undead, a champion meant to rise from their bloodline, ring the bell of awakening, and learn the truth about undeath.

BALLS YEAH IM CULTURED I BEEN TO A MUSICAL


Moving Forward
As I said above, there will be further discussion of Farron in a later post, which will discuss, among other things, Heysel, the Watchdogs, and the nature of Ool sorceries.

As always, if you're reading an early version of this (01/26/2018,) it will probably change over time.

Some final points about Farron's Undead Legion:

  • I have no idea when the Crystal Sage joined them, but assume it was after the firelinking.
  • Likewise I have no idea when, where, or how the Ghru, beyond being descendants of the Legion's acolytes, but also assume it was after the firelinking.
  • The mushroom people probably had an amicable relationship with the people of Farron.
  • The 'red skull' magic used by the Elder Ghru is similar to Gael's magic during his second phase. They are implied to be the spirits of dead warriors.
  • The Followers and the Watchers wore peaked helmets. Hodrick wears a similar helmet, implying that whatever holy order he was/is a part of could be related to Farron. Gael, similarly, may have a pointed helm under his hood.
  • Chester uses the word 'Juniper' as a mild swear. It could be that Juniper is a regional variant of Jennifer, itself a regional variant of Gwynevere.

The next post will outline Yhorm and the Profaned Capitol. [The 016 post of Ashen Idols is a direct follow up to this one]

Wednesday, January 17, 2018

Prisoner of Ash: Conqueror, Worm

Lo! ’t is a gala night
   Within the lonesome latter years!   
An angel throng, bewinged, bedight
   In veils, and drowned in tears,   
Sit in a theatre, to see
   A play of hopes and fears,
While the orchestra breathes fitfully   
   The music of the spheres.

Mimes, in the form of God on high,   
   Mutter and mumble low,
And hither and thither fly—
   Mere puppets they, who come and go   
At bidding of vast formless things
   That shift the scenery to and fro,
Flapping from out their Condor wings
   Invisible Wo!

That motley drama—oh, be sure   
   It shall not be forgot!
With its Phantom chased for evermore   
   By a crowd that seize it not,
Through a circle that ever returneth in   
   To the self-same spot,
And much of Madness, and more of Sin,   
   And Horror the soul of the plot.

But see, amid the mimic rout,
   A crawling shape intrude!
A blood-red thing that writhes from out   
   The scenic solitude!
It writhes!—it writhes!—with mortal pangs   
The mimes become its food,
And seraphs sob at vermin fangs
   In human gore imbued.

Out—out are the lights—out all!   
   And, over each quivering form,
The curtain, a funeral pall,
   Comes down with the rush of a storm,   
While the angels, all pallid and wan,   
   Uprising, unveiling, affirm
That the play is the tragedy, “Man,”   
   And its hero, the Conqueror Worm


This is going to be the story of Dark Souls 3, as well as a continuation of Scholar of Scholar, the meta-analysis of the history/various lore theories of Dark Souls 2. Hopefully this will all result in a less incoherent narrative for the entire series, which is sorely lacking beyond the general (surface level) consensus around Dark 2, which I liken to the community's understanding of Bloodborne before Redgrave, JSF, Aegon and so on really cracked the code on how to think about these games.

As to how I come to the conclusions I do, I consider very little of this my own work, beyond the actual writing and screenshots, and maybe some of the connective tissue.

I don't think any of this is 'right'.

Dark Souls are the only video games I play anymore. I'm playing it now, by writing this. You're playing it by reading this. Even if you're reading this and have somehow never played Dark Souls: you don't know it, but you are playing Dark Souls. Or it's playing you, I don't know.

Dark Souls games are like the Sutter Kane books from the movie In the Mouth of Madness, with you, hypothetical stranger, the hapless Sam Neill way out at the edge of the vortex being menaced by crazy people with axes. Only real. Not the menacing axes, part, though, that's not real. But the rest of it. Well, maybe it's real, but probably not for a whole lot of people. Like I'm sure you could find anecdotal evidence of Nyarlathotep-based axe murderers that play Dark Souls, but that's, like, not representative of any kind of larger societal trend.

If you are somewhat familiar with souls-lore but haven't read Scholar this is going to sound like bad fan faction. If you've read Scholar this is going to sound like crazy fan fiction. Bear with me.


Like, I say 'oh I don't understand the story,' but that's me being self-deprecating and admitting I'm mortal and therefore fallible and all that. When I say 'I don't understand...' I mean I have a Logan-level understanding of the first two games, and that makes me sound crazy to anyone with a Griggs-level understanding of the first game and a, let's say, Benhart-level understanding of the second game, so there aren't many people I can hash this stuff out with.

Right up front: I do not understand the timeline of 3, and am half-convinced it's designed to not be understood. Sometimes I think I'll crack the code, but then always end up feeling like I'm completely wrong. Additionally, there's a possibility that some of these stories, such as Farron and Carthus or Aldritch and Lothric, overlap to such a degree that, even were time and space not collapsing, thinking of them in terms of before-and-after might not even make sense. I mean, the in medias res finds us in the middle of what looks like a war between Blue and Red Lothric factions, Sulyvahn's church, and Londor, but like no one really brings it up.


EMMA: Civil war? What civil war? Things are fine. Nothing duplicitous here. Mind the cleric beast monster on your way out, love. Under siege? Whatever makes you think that? Run along, Ashen One.
Some final notes before beginning: the binoculars in Dark Souls 3 are ass. Big stank ass ass. Any time you use them it extinguishes your light source, making them useless for screenshots, particularly for fine detail. Which the game is full of. So, basically: this series will probably have way fewer screenshots.

Like, I'm not a game designer and have no idea what the limitations of the hard and software they're working with is, but patching that would've been on my 'things we need to knock out the day after launch' list.

 
Hooraaaaaaaaay consoles

Consequently, there will probably be fewer screenshots, particularly early on, since I'm going through the game as I write this and Carthus comes after the Abyss Watchers, who I don't want to kill yet because I might need screenshots and don't have the time or patience to fuck with another playthrough or swapping around save states because, let's be honest, I work on this for an hour or two a day, two or three days a week, plus any free time I can scrape out, usually balls-ass early before the wife or kid wake up, and it'll take months to finish a single post if I want to get it 'right.'

I'm going to start with Carthus, and try to build from there. I have a feeling that, inasmuch as time makes sense in this game, Carthus was one of the earliest events that's still documented well enough to construct a narrative around.

To immediately repeat myself: time and space are collapsing, at least in the Ashen One's time. Physical relations are not what they were in the previous games. By that I mean they got their physics all fuckered up. Time doesn't mean what it did, space doesn't mean what it did. In 2 we had some indications that there was some time/space warpy stuff going on, but effects still followed causes and it was mostly related to things like dimensional portals and pocket dimensions.

My underlying assumption will be that all the mentioned lands, unless otherwise noted in-game, have existed as long as each other. For example, the Crystal Sages started in Lothric Archives, and one left to join Farron to train the Legion's sorcerers, so Lothric and Farron have both existed somewhat continuously for multiple cycles (if Farron's current state could be said to be still 'existing').

So with that,

Blood and Bone




Long ago (maybe,) in a walled-off land far to the north (maybe,) the dead queen of a fallen kingdom began to amass an army from the corpses of her fallen empire. The kingdom, a place that only ever knew war and want, had a great many dead.

The queen was an evil forbidden poisonous snake enchantress witch queen of the dead. Among other things.

The queen allied herself with the Grave Wardens-- stalwart defenders of the world's dead. She bathed in dragon's blood, united the dead and hollow of fallen kingdoms, redefined the limits of puppetry, and raised a legion of blood-crazed madmen to terrorize the lands of law and light.

And this all happened after she was beheaded.

In the first days of the Age of Dark (maybe) the queen's empire, fallen Alken, was loosed upon an unsuspecting world, even if the snake queen and her Empire of the Dead were to be buried in history (such as it is).

Because when the Dark Lord took his Throne Death became the Curse, just as Dark had cursed the Light before her.

The dead poured across the world as a storm unending. Where her armies marched only desert remained, and from those armies of blood drunk hollows and scoured bones rose a Champion, a warlord the likes of which the world had never seen.

Wolnir

valr - Old Norse; 'corpse, body, or battlefield'

nýr
- Old Norse; "new" 

After the Cursebearer took the Ascend ending we can assume that some kind of kingdom arose in some kind of golden age in Drangleic. My current best theorizing leads me to conclude that this kingdom, at least to some degree, was modeled after High Olaphis, itself modeled after Gwyn's High Anor period. This kingdom, which serves at stepping stone from the Drangleic of the second game to the Lothric we find in the third. 

This post-Drangleic, proto-Lothric kingdom, I suspect, was overseen by a number of in-world factions, with Elana acting as something like queen. The factions include The Blue Sentinels (both Heide and Volgen factions,) Carim (they seem to have been building power in Drangleic when we arrive and have a heavy, for Carim, presence in Shulva,) elements of Forossa and Mirrah, and possibly support from Gwyndolin's Neo-Anor (the hypothetical golden age overseen by Gwyndolin and Thorolund following the Link the Fire ending of DS1). 

Since Drangleic always falls to civil war I find it fairly safe to assume that, if something like the above is true, then something like a Neo-Alken would arise in opposition to Neo-Olaphis.

So, to switch to the third game, or rather the world that would become the third game when Neo-Olaphis were, eventually, forced out of Drangleic by something like a Neo-Alken following the Renounce ending:

Locations matter in Neo-Anor. For example, Lothric -- the kingdom founded by Neo-Olaphis in or near Lordran --  has a history rooted in a story rooted in the second game. Farron's history, on the other hand, represents a more-or-less unbroken continuation of the society of Forest Hunters that settled in Darkroot. In other words, the founders of Lothric, some of them at least, had an incomplete understanding of the history of Lordran but had first-hand knowledge of post-Cursebearer Drangleic, where Carthus first arose. 

Mythologically, the rise of Neo-Alken could be thought of as Nito/The Dead making a big move on the chessboard of history. It, of course, culminates in the Agdayne aspects of Nito (death as a kind of impartial Samurai Grim Reaper,) slowly falling to the more Way of White-esque aspects of Nito (death as a kind of slow process of stagnation and corruption).

Neo-Alken, eventually, produced a Champion, and before this Champion all the kingdoms known to Drangleic would be ground to dust:

Wolnir, king of kings, and beholden to no god, old or new.


Ironically this is the only picture I have of Wolnir. ARE THE MIRACLE CIRCLES A REAL LANGUAGE FROM ANSWER ME

Perhaps it was this atheistic conviction that led, indirectly, to the creation of the Sandworm. Lord Carthus, from lands long distrustful of faith, may well have repeated an atrocity born of ancient sin: condemning all who served the gods to death and burying them in a mass grave. I'm reasonably certain that this first event is what created the Rotten. This event repeated, in an Age of Dark rather than an Age of Light, had consequences.

It should probably be mentioned the possibility of the Carthus Sandworm being the remains of the descendants of the Lindelt Monastery, which would have probably pulled the strings for the Way of Blue in Neo-Olaphis. As far as I know this could be the case, but I think it's equally likely that it represents the Thorolund-era Way of White, and may have been the calamity that led to the WoW merging with Carim. The difference would be that, if it was Lindelt, the Sandworm would have been born in Drangleic and led Carthus to Lordran; if it was Thorolund it would have been born in Lordran and attacked Carthus before being driven back.

Warriors fought the ravaging worm in the crypts and hollow places beneath Drangleic (or possibly beneath Farron/Oolacile [if those are even different places). At some point the beast tumbled, or burrowed, into the ruins surrounding old Izalith, and the Army of the Dead followed to the lands of the First Lord.

The pyromancies of Carthus evolved in isolation, divorced from their own history by the purgings of lords past. The Throne that was taken by the Cursebearer had in all likelihood been created, or possibly repurposed, by a Daughter of Chaos; but that's the kind of rumor that was old when Carthus was young. Carthus' understanding of the roots of pyromancy was most likely rooted in whatever faith or history the Jugo pyromancers had. Jugo, like the Great Swamp, may have been a place with a kind of Astora-Anor relationship to Izalith pre-Chaos, or Jugo could have been visited by the wandering dark pyromancer of Oolacile 





But here before them, stumbled across by accident, was the Source of their war beacon: a land of demons and molten earth.


I'll be discussing things like why Smouldering Lake is and what happened to Izalith more in-depth later. The big takeaway here is that Wolnir came to Lordran from somewhere like Jugo or Drangleic, probably by an underground route, which set the stage for

  • Carthus' takeover of Izalith/Demon Ruins
  • The discovery of the Black Flame and the slide of Carthus into the Abyss.
  • Probably a pretty big war between Carthus and Lothric/Irithyll that was eventually won (pyrrhically,) by the Abyss Watchers. 
Carthus pyromancies were crafted specifically for waging war, and The Carthus War Beacon itself is an internalized pyromancy. But rather than being used for self-protection (as with Iron Flesh or Flash Sweat,) it was crafted as an offensive spell, like Power Within, and like PW it relies on the caster's willingness to attack as an uncontrollable fire.

Their cloud spell, Acid Surge, was designed to break the arms and armor of their foes in combat, unlike the poison/toxic cloud spells of Eingyi, which would have been used to spread illness or dispatch foes while avoiding direct conflict. Cartus warriors 'attached great value to victory,' and the use of underhanded tactics like Acid Surge bothered them not at all, 'for where is the honor in death and scoured bones?' 


Of the pyromantic arts of Carthus, which were largely used to supplement their warriors' swordwork, the Flame Arc was seemingly the most traditional, and maybe the only Cart pyromancy that actually used fire. It's been theorized that Flame Weapon is a pyromancy so old that it's actually a flame sorcery (Old Witch Soul, DS2,) and the convergent evolution of the Flame Arc of Carthus likely symbolizes the 'return' of the distant heirs of the Lost Sinner to the ruins of Izalith.

It seems obvious, but needs to be stressed: Cathus was an army of the dead that primarily used life magic, that later went on to attempt conquer the fallen Kingdom of Life. That seems like at least two different kinds of necromancy. I say 'attempt' because we don't actually know how successful Wolnir was in Lordran, but we can assume that Carthus is likely the one responsible for the slaughter of the remaining demons.


 With that out of the way, let's skip back to Drangleic and try to figure out the Black Serpent.




Darkdrift

Carthus arose from the kingdom forged by Mytha and Agdayne, the Red faction to Elana's Blue. Mytha was, as you'll recall, turned into a serpent woman by Sihn's poison, and that Agdayne was a hexer that could have well been an incarnation of the Dead Soul. Agdayne, notably, was perhaps the first, Grave Warden, appointed personally by either Nito or some entity closely tied to Nito. Agdayne is also one of the most informed characters in the game. After meeting Vendrick he gives the Cursebearer Darkdrift as 'proof' of their visit to Undead Crypt and (presumably,) Agdayne's approval.

Darkdrift is a cursed sword with an unseen blade that, like its old master, 'exists imperfectly between planes.' The original owner was known as 'the one who gave us the first death,' and the blade was later carried by Yuria of Londor, who was 'said to have claimed a hundred lives' with the weapon.

Nothing can defend from Darkdrift.

This 'existing imperfectly between the planes' aspect of death is fleshed out further by Numbness, a hex that apparently moves the caster partially out of phase with their home dimension, says that 'if it cannot be observed it must not exist. Certainly a common conception, but one with far too many exceptions in this world.'

In my mind this is both explaining how the Dead Soul works and telling players that 'look, if you've puzzled your way down this far you're probably also the type to figure out that an old man doesn't really live in the sky and that your government lies to you about everything and that people believe a lot of dumb shit for no good reason and so on, so being hyperskeptical about BS-sounding explanatory mechanisms is probably second nature to you, but that kind of thing can be taken to far, especially when you start using it like a hammer to shut down new ideas or perspectives or potentially better explanatory mechanisms or, yknow, trying to figure out Nito's story.'

The One Who Gave Us the First Death: Agdayne references this character. It's unclear if this is the same character as the Great Dead One referenced by the Milfanito. I'll refer to these entities, which might just be one, as First Death and First Dead.

It would seem obvious that First Death means 'Nito,' but we don't know that it means Nito. To use a Biblical analogy, if Nito is Abel - the first person to lose a life - then Darkdrift's original master, the First Death entity, may have been Cain - the first person to take a life - if you see what I'm saying.

Unity becomes duality in the Soulsverse. Quelaag and Quelana, Nameless and Gwyndolin: I think this might also be true for Death.

First Dead - the murdered - is the more straightforward Nitoan entity. It gave birth to the Brightbugs, which grant comfort to those afflicted with death and dark. S/he also first introduced song into the world, granting it to the Milfanito that they might bring peace to the dark. This, I think, is also the stagnation/corruption aspect of Death embodied by Elana or the old Way of White.




Anyway, enough making myself crazy.

From Agdayne we learn all kinds of things.

  • The dead view Dark as a kind of peaceful cradle to be embraced.
  • In the past, humans were one with the dark, but 'the former King of Light...feared humans. Feared that they would usher in an age of dark.' This could refer to either/both Gwyn or King Olaphis.
  • He finds it strange that humans never bother separating truth from fiction.
  • 'Death is equitable, accepting. We will all, one day, be welcomed by her embrace.' 'Her' is likely used in a poetic sense, but I can't help feeling like he's referring to a specific deity, possibly Galib.
  • 'May you find your peace one day.' 

Agdayne, a Fenito, was granted guardianship of the Undead Crypt. This is symbolized by the Crypt Blacksword, a weapon that has never seen the light of day and is 'steeped in dark.' This is the sword Agdayne actually uses in combat, not Darkdrift. We wouldn't even know Agdayne was carrying Darkdrift unless he gave it to us as 'proof' our visit and, probably to a lesser degree, of fuckouting Velstadt the Fucking Cleric.

The Crypt Blacksword that symbolizes Head Grave Wardenship is created from the Old Dead One Soul, which we pick up from the Rotten, who is clearly not a Grave Warden. I've outlined the Red and Blue factions of the Dead extensively in scholar, but this split seems especially noteworthy, mostly because I find it confusing. If the Rotten's Dead One Soul was used to craft Darkdrift and Agdayne gave us the Blacksword as proof of our visit to the Crypt the whole thing would, seemingly, be more parsimonious.

Which makes me think that there's some reason why this is not the case.

Anyway, I'm sure Nito and the Dead Soul will be talked about again, a lot, throughout this series. To get back to Carthus, this next section will discuss another Grave Warden from another age, Wolnir's squire.

He is described as an old man that 'began as a squire' that carried his 'master's accoutrements' until the end of his days. He seems like he's also the pyromancer that became a grave warden, as he seems to have survived Wolnir (sorta, we find Wolnir next to his body in the Abyss). His Umbral Ash unlocks the following items:

Carthus Rouge - probably the same substance labeled Bleeding Serum in the previous game, it's a substance obtained from 'viscous scarlet plant secretions,' harvested from a 'carnivorous plant' [bleeding serum]. 'Carnivorous plant' could refer to some kind of cannibal witchtree, but I'm only saying that because it's obvious. The bleeding caused by this secretion is standard bleeding, as opposed to Rotworm-based bleeding.

Kukri - 'Small throwing machete' that causes bleeding. Possible connection to Earthen Peak, as the Manikin's falcata-style saber was kukri-shaped. Although it's not a concrete connection, Gilligan sells lacerating knives and bleeding serum, and is first found in EP.

Yellow Bug Pellet - medicinal pill made from crushed insects. 'Used by Carthus Grave Wardens to repel a great sand worm. The worm tumbled to the catacombs and proceeded to dominate...Smoldering Lake.' This sandworm seems to be mostly made up of corpses, and its proficiency with lightning may have had something to do with Wolnir's disdain for the gods. As these pellets are implied to date to the grave warden's earlier days serving Wolnir, this gives us some idea of a timeline, with the Sandworm occurring before the Black Serpent, with the implication that the Sandworm led Carthus to Izalith, where something something black serpents and shadowless flames.

Wolnir's downfall was predicated on his discovering this 'Black Serpent' - a pyromancy that infringes on humanity, releasing black flames that traced the ground towards ones opponents. This would seemingly be the pyromancy long sought by Eygil and may serve as a connection to Brume and Nadalia, thematically if not narratively. It also puts Wolnir into the pyromancer category, which calls attention to the fact that he's an apparently highly-intelligent skeleton using life magic. With the history of pyromancy suppressed in Drangleic even more heavily than the history of the church or sorcery it's no surprise that Carthus gave rise to a completely divergent school of pyromancy completely ignorant of Izalith.

This black serpent was discovered by Wolnir from the Abyss, and inspired the arts of the grave warden/squire. Its creation may have been inspired by the 'light serpent' Wolnir had previously hunted.

The Grave Warden's pyromancy tome appears to have been burned, quartered, and reassembled, before being lost to and returned from the Abyss. It would not surprise me in the least if it were bound in flesh and inked in human blood.

The pyromancies discovered by the grave warden inflict dark damage and strike with 'weighty force.' The black flames 'born from the Abyss, bear no shadow,' and are 'the impenetrable fires of humanity.' I assume the same is also true of Elfriede, in some sense.





It's notable that these Black fireballs are the first 'traditional' lobbing-a-glob-of-basically-napalmed-bug-poop-at-someone pyromancies associated with Carthus, as they weren't devised until after their discovery of the Demon Ruins.

Wolnir was 'supposed' to Link the Flame and usher in the Age of the Dead, at least from the perspective of the Cycle of Flame. It's possible he, Wolnir didn't even know about Linking the Fire, or didn't care, or was intentionally misled by someone-or-thing. Wolnir was an atheist, though, so it's not like the Way of White would have had his ear, at least until the very end.

So, rather than taking some hypothetical Throne of Peace and reducing himself to something as finite and mutable as the Lord of an Age, Wolnir sought to usher in the Age of the Dead himself, mechanically and personally and perpetually, desiring as he did to rule the world until the end of time. This madness was, in all likelihood, what led him to tampering with humanity, whence the birth of the Black Serpent, which seems to be a metaphor, or whatever, for Mytha and Agdayne's Kingdom of Blood and Bone faction in the second game.

So, by not becoming lord and granting death to the Flame, Wolnir helped to turn the Dark Age into an Abyssal Age, assuming somebody hadn't already managed to do that.

The forces of Carthus were unlike any army before them: they were motivated by victory. This should be an obvious motivation in battle, but it's not the one generally used. 'Why do they fight?' generally returns answers like 'for glory,' or 'for the greater good' or 'in defense of their people' or 'to punish evil' or 'to amass power' or 'because they have stuff we want.' Certainly these may all have been motivations for Wolnir/Carthus, but they were secondary to the primary goal: 'to win.' Which they did.


I hope that gives us pause.

Law and Cast 1
Bishop - English derivation from the New Testament of the Christian Bible (Greek epĂ­skopos: "overseer", "guardian") is an ordained, consecrated, or appointed member of the Christian clergy who is generally entrusted with a position of authority and oversight.

Thorolund and the WoW have been documented as well as can be documented elsewhere, but my goal with this series is to plug the third game into the previous two, so I'll need to hit a few points I think are critical before discussing the merger with Carim in a later post.

The Way of White, in the first game, was overseen by a head bishop, which I take as a synonym for archbishop, charged with upholding the teachings of the gods and acting as guardian of law and caste. The bishop reported to Lloyd, Gwyn's 'uncle' and all-father of the gods, allegedly. Lloyd was seemingly the source of many of the Way of White's miracles, as well as the estus-inhibiting hunter charms, all of which seemingly came down to the larger church via the Allfather's apostle, the head bishop.

One reading of this is that there never was an all-father Lloyd, that is was the archbishop the whole time mwahahahaha, or that AfL was a basically decent if misguided, physically unimpressive person that had big ideas but needed someone like a bishop to see them realized.


A bishop was generally someone that acted like the governor of part of the larger church's territory. In the third game this larger church is headed by a Pontiff, or Pope, but the early Way of White was probably something more like a sect of pre-Nicaean Council Christians, where it was just gangs of Trump Supporters tearing society apart over whether or not cutting their dicks off to please father was to be compulsory, or just heavily encouraged.

And some of the sects were, I assume, good people, but because the vehicle of faith is so easy to pervert for evil even good acts would eventually be perverted, as those kinds of power levers can only be controlled for if you actively plan for it in advance, which no one ever does, or at least not well enough that the mechanisms to prevent corruption aren't being exploited by the original planner's spoilt-fuck kids and their toadies inside of 40 years.

Havel, of course, was the only named bishop in the first game, though not specifically tied to the Way of White, and his moniker 'The Rock' is shared with the Biblical Peter (from 'petra,' same as Petrus,) whose faith was such that it was to be the rock upon which Jesus founded his church. Whether Havel was the Bishop of Thorolund or not, we can assume that the Thorolund bishop would have aspired to similar ideals.

By the time we come across the sect in the first game the White has clearly entered 'spoiled' territory, where the wolves are far more murderous and sadistic than real wolves could ever be, while the flock is far more docile and useless than actual sheep ever are.

This iteration of the Way of White is obsessed with Nito, and their teachings have become so ambivalent towards which god they follow that one wonders if Nito was originally one of the 'real' church founders.Among other things, the Way of White of Thorolund seemed to be intricately linked to the creation and maintenance of the bonfire system, as is Nito via the Rite of Kindling. In fact, it would seemingly only be possible to create an item like Lloyd's Talismans if one started with a thorough understanding of the bonfires and estus.

These talismans, additionally, are used to put mimics to sleep, implying some connection to the church. Mimics are described as members of a 'long lost clan' that were branded and exiled for their sin of avarice. The Symbol of Avarice headpiece describes an 'incorrigibly covetous ancient deity' whose brand became a symbol of shame. The seemingly obvious connections here would be to either the Primordial Serpents or the Evil Eye of Astora, as Thorolund is also closely tied to Astora.

This Way of White is contrasted with Carim, a seemingly Chaotic Evil country with a church devoted to (possibly,) 3 dark goddesses: Caitha, Fina, and Velka. The relationship between the two countries, in the first game, is best outlined in Anastacia and Lautrec's storyline.

Lautrec - a murderous, selfish, irredeemable bastard - was embraced by the goddess Fina in his journey to Lordran. Whether he was exiled or was considered a 'right and proper' knight on mission is unknown (an echo of the WoW's 'missions,') but Fina's love came semingly with the charge of freeing Anastacia and delivering her to her goddess in Anor Londo.

Doesn't sound so bad when you put it like that, does it?

But consider Anastasia's position - a tortured, hobbled, muted prisoner whose only crime was being born an unwanted daughter of Astoran nobility - and you soon realize that death is the only freedom or peace Anastasia will ever know, and is a mercy that the WoW will almost certainly never grant her, to say nothing of the unlikeliness of Thorolund allowing her to be united with her Goddess, such as she is.

Consider also: the Black Eye Orb, though not an object related to Fina, ensures that once the Keeper's soul is delivered to the chapel, the fickle goddess's favor no longer embraces Lautrec.

Of course some asshole could always bring the soul back to the body like 'hey, you have a tongue now, how about using it to thank me,' but what kind of asshole'd do that?


"Oh boy back to being cursed thanks chosen one"
This relationship between Carim knights and Maidens of the WoW carries through to the third game, after the Way of White is usurped/merges with Carim.

As a final note: Ana's name literally means 'resurrection.' Although I can't find anything to connect directly to it, it's possible that this makes her the/a Firekeeper that 'went beyond death' and/or 'returned from the Abyss.'

Closing

That's that. Next up will be Farron, from Oolacile through to the Ghru and the Watchdogs. I don't know how much sense it will make. I'll probably also have a section outlining Astora in the first game, to be plugged into Thorolund, Carim, and the third game in a more distant post. If you're reading this after it first posts: it will probably look somewhat different, as I consider it a work in progress. Mostly because I need pics of the Catacombs and Wolnir, but also because I'm sure I'll change my mind about things.

Wednesday, January 10, 2018

Scholar of Scholar: Table of Contents and Sources

Table of Contents

Look...


This is the story of Dark Souls 2. Parts of it. The important parts, in chronologicalish order. 

Probably. I think some of it's right. 

I started writing it because the reason the story for Dark Souls 3 doesn't make sense to anyone is because no one understands the story of the second game. Even after everything was said and done, with Ariandel and the Ringed City, none of the big name loresmiths had any interest in revisiting the second game and subjecting it to the kind of inquisition that led to the Paleblood Hunt

Over the past...Jesus, two years, Scholar has led to a couple of spinoff series, Ashen Idols and Prisoner of Ash. See, what happened was when I finished Scholar I realized that hammering out some kind of serviceable framework for the DS2 story would then require going back and reviewing the first and third game in light of new revelation. Then the entire series would have to be re-reviewed with all the new conclusions and then then we can maybe start really understanding what's going on with the important stuff like the metaphysics of crustaceans or what the hell the Sandworm is, then, if it isn't Solaire.

Ashen Idols deals with a lot of the loose ends and connective tissue between the three games (inasmuch as anyone understands the third game at this point). Prisoner of Ash is currently not being worked on as I hit a wall and realized I didn't understand DS2's story nearly as well as I thought I did, despite understanding the story, I humbly submit, better than anyone ever should. 

Part 1: Olaphis - Chronicles the fall of Oolacile and the Exodus of Gwynevere of the Dawn, Ur-Drang, the First Sin, the Purging of Scholars, Gwynevere's Second Exodus, the rise of Queen Elana the Great, the Reformation of Shulva, and Sir Yorgh's Betrayal.

Part 2: Alken and Venn - Proposed histories of Venn, Alken, Their Civil War, the Nature and Relationship of Prince Iron of Alken, Princess Ivory of Venn, and Queen Mytha the Great, with particular attention paid to the nature of protracted sieges, giants, and puppetry.

Part 3: Of Scholars* - Proposed, and largely obsolete, history of spellcraft in the Soulsverse, including discussions of the common roots of many classes of art, convergent and divergent schools within those classes, and a study of a variety of in-universe scholars

Part 4: Drangleic - Chronicles the rise and fall of Drangleic, the twin dragons Aldia Son of Iron and Vendrick the Bastard, and possible implications of the Throne of Want, as well as a discussion of larger in-world events. 

Part 5: Margins* - Chronicles seemingly unimportant story points that end up being critical to understanding both the second game DLCs as well as the third game.

Part 6: Cursebearer - Discussion of Post-Drangleic, the First Sin, including in-depth discussion of meta-physics and just regular physics, further discussion of larger in-universe events and offers a proposed history of Drangleic following the ascent of the King of Want.

Part 7: The Last Scholar* - Further meta-narrative discussion, proposed - obsolete - history of Lordran, discussion of the environs of Drangleic, and possible implications of an Heir of Want Renouncing the Throne.

Prisoner of Ash ToC - An attempt-in-stalled-progress to outline the history of Lothric.

Ashen Idols ToC - 'monster of the week' style deep-dives mostly laying the groundwork for a Prisoner re-write. Probably twice as long as Scholar and Prisoner combined and better written. Debateably.

 



I'm trying to keep all of the lore theories I front-and-center in-line with other 'usual suspect' lore hounds outlined in the Sources section. Whenever I think a theory is particularly suspect I try to say so and offer other possible explanations. I imagine the three series can be read in any order and still make as little sense, but taken individually they should probably be read in order.

Scholar deals almost exclusively with DS2, beyond how big events (the Anor Londo Exodus or the fall of Oolacile, for example,) are reflected in the second game's story.


They're gonna patch that, watch.

Prisoner focuses more on DS1&3 stuff, while Idols deals more with the first two games. When Prisoner gets picked back up I imagine most of the stuff I've already written will be heavily revised beforehand. Hypothetically there's a podcast in the works, but I've been saying that for ages so I wouldn't hold my breath.

[Update June 2019: Probably read Scholar first, Idols second, Prisoner third in the unlikely event you're still here. The Eagle Shield post is coming, been busy. Figure out a way to give me money if you want more or better or different content]


*These posts are tangential to the main-ish story and history of Dark Souls 2, mainly dealing with stuff that didn't fit elsewhere. Except 7, which is like a lead-in to Prisoner.





Sources

(absolutely not a complete list, which would be like a crazy amount of long-ass Reddit/Gamefaqs/Discord/Fextralife/etc. threads.) If I'm referencing something directly I'll try to include a link, but mostly it's just banging item descriptions, reddit threads, and environmental clues together for the better part of a decade and trying to synthesize whatever holds up.

  • The wikidot wiki I generally use.
  • The lore wiki, which I consider authoritative unless I disagree with it then they're liars and fools. Unless I'm just wrong, which probably I mean have you tried reading this thing? 
  • The Reddit, which is fairly healthy by video game standards. 
Old school channels my interpretation of the story is heavily influenced by:

Newer channels: