Wednesday, July 11, 2018

Prisoner of Ash: Table of Contents



There is a darkness within Man, 
And I am afraid you will peer into it.
Whether the fear will spark self-reflection, 
Or a ruinous nostalgia...
...is up to you entirely.

- Karla

[U



[Update: This series isn't finished. It may never be finished[{(YOU'RE GONNA DIE PAST FUTURE MES YOU HAVE NO GODDAMN IDEA WHAT YOU'VE DONE TO US)}. Inasmuch as it's currently an ongoing project, it should be viewed as a sequel to Ashen Idols, itself a sequel of Scholar of Scholar. {I'm deadass wrong about a lot of stuff on here, but not in the way you think, genius{(OH BUT YES IN THE WAY YOU THINK BRAINIAC YOU AINT EVEN SERIOUSLY CONSIDER THE IMPLCATIONS OF WHERE GOUGH'S ARROWS ARE GOING STOOGE). - FM}]*

This is a sequel/prequel to Scholar of Scholar, a series of posts outlining the timeline and less-well-understood lore aspects of DS2.

This series attempts to tie the three stories together. Attempts. Some of it's good. The Astora and Carim stuff's good. I think. I'm like years in the future now because no good games have come out and I'm dreading going back and updating.

At first I thought this series was going to be in some kind of chronological, or even regular logical, order. What a naive fool I was. It's very much a work in progress. Except for when it isn't and I'm just lying to code enforcement.

1. Conqueror, Worm - Wolnir and Carthus. Also Thorolund.

2. A Curse Revisited - Farron, Darkroot, Forest Hunters & Watchdogs, Manus ALWAYS MANUS. Also Astora.

3. Only a Storm - Yhorm, the Profaned Capital. Catarina and Carim.

4. Serve the Servants - Pre-firelinking Aldrich and Lothric. More Thorolund and Carim.

5. lovely, dark and deep - Undead Settlement, the Curse-Rotted Greatwood, and more Lothric. Mirrah and Carim.

6. A Sunless Dark - Gundyr's Failure, bonfirelinking, Preacher Twins (Look there's a LOT to front-load with Aldrich, thank god they didn't give us the usual onslaught of Namco-Bandai cutscenes. You play Code Vein? Fucking no idea what's going on, don't want to know. Play Tales of Berseria, it's like Code Vein but better in every way mechanically. But not setting-wise or goddamn 900 cutscenes after every boss battle-wise. It's coming. The post I mean.

Mostly what it is is people don't notice obvious shit like this. Including me. But even the non-obvious stuff. They seem pretty strict about what assets they use where. 

Sources

Same as Scholar, but I need to update that one. Deep dives on YT mostly.