Sunday, April 20, 2025

AI 027 - Like a Stone, Like a Rock, For Those About to Rock, and other butt rock bangers

 I keep having this idea and forgetting it. I've been ignoring souls lore mostly pending nightreign, which I will consider canon, same as the comic books and slashy Souls. But consider it an outline and happy Easter. 

Petrification showed up in ds2, and figured pretty heavily in the story. Straid was petrified centuries before we arrive, rosabeth was petrified (possibly) days or months before we show up. 

It's instant death, mechanically, which was caused by the curse in the first game. In the second game the curse functions as the -5% total hp penalty you suffer on death. It's also an example of lore contradicting mechanics as it should be a permadeath for your PC.

I think the lizard guys in Amana are turning into basilisk, and basilisks cause petrification. The layout of the level has these guys tied to the milfanito, and the final tower with the weird statue, milfanito, and great swamp pyromancers is surrounded by basilisks.

Aldia decided petrification was going to be standard opsec for his territories (lion soldiers, ornifex, the gremlins, the giant basilisk in the keep, the eyeless basilisks in tseldora...)

The kingdom of the rat would seem to be the faction most cosely tied to this school of "magic".

As a school of magic it seems to be nestled between stone/earth magic and death magic, it's associated with "vermin" in its natural state (rats, basislisks), but is also associated with some of the smartest royal-court-associated characters. It seems to be opposed/countered by "life" magic, but in particular the light green plant magic we find associated with CHLORANTHY and stamina regen via the fragrant branch, rather than Izaliths various visions of fire and fire's own tendency to lead to petrification (demon ruins, ds3 asylum demon).

Oop times up, update to follow maybe