Monday, June 16, 2025

In Three Days - player of player players

 The character work, like the isolated, standalone, Prepare to Cry stuff vaati should be milling out, in Nightreign is the best Fromsoft has ever done.

It's like they say; Hank Williams didn't invent yodeling, he invented making yodeling sexy.

Nobody says that, I say that. 

Anyway.

Back in the demon and dark days From didn't have dialogue. Npcs would either explain something badly, stab you in the heart, or give you a non sequitor and we all just kind of /inferred/

One of the things they did do is have their characters be, and was really rare for video games for a long time, be normal people. Some games (books movies shows etc) will have every single character talking like a suicidal nobleman from Shakespeare. Imagine how DIFFERENT demons souls would've played out if Prince Failson and Dredgling Merchant had both been given "forsooth, an warrior most brave hath arrivedeth in fair boletaria!" Dialogue,  rather than having merchant like "fuck that dipshit but at least it ain't me dying over there".

Additionally, we know From does the individual character stories really well. But I don't think it's been until nightreign that we've gotten such an atomic view of that kind of back and forth. 

It's kind of weird, though, that our character goes silent protagonist during the rememberances. Like they already over ride our dialogue menu choices, just let them be like "death to all charm merchants" when it would make sense to. 

One thing I've uncovered in nightreign is we, the knightfarers, are Those Who Live In Death. Chamions of Godwyn and heirs of fia's faction, in other words. That's some big ole implications. 


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