Showing posts with label Blue Sentinels. Show all posts
Showing posts with label Blue Sentinels. Show all posts

Tuesday, April 9, 2019

AI 011 - This New Motive Power

This one's about golems, but not all golems. Iron Golem I don't talk about, for example. I'm looking at several different 'schools' of golems.

[update: I'm an idiot, but Iron Golem is pretty central to understanding golems. Like, the facsimile giants are, I think, DS1-style giants that have been beheaded and whose corpse serves as the 'suit of armor'. Same dead with Iron Golem, picture it with its armor off, it's the same type of creature, only bigger. The Primal Knights of Drangleic and Stone Guardians of Oolacile probably a similar story.]


Path of Knights

The Silver Knights of Gwyn are the earliest recorded examples of golems. They are also arguably the best example, with subsequent attempts at golemry and puppetry falling short in some way. I suspect that they were created by either Gwyn or Gwynevere.

Named Silver Knights include Ledo the wanderer and (by way of the Age of Fire comics,) Dragon-killer Arkon and Knight Captain Siefer. Ledo was known as an eccentric, a friend of Havel and the giants, and a rare example of a STR-based Silver Knight. This last may indicate that he was one of the same 'models' that was sent into Izalith during the Demon War. He might also be one of the oldest non-immortal lifeforms in the entire series, if we assume he was created at the Dawn of Fire and survived until the collapse of Gwyn's final failsafe.

The Channelers, being scholars, respond all like 'technically that isn't a question hur dur dur'

I'm not going to go into the comics much, apart from recommending them heavily, and especially heavily recommending Legends of the Flame and Tales of Ember. However, since it does relate...

The comic makes it clear that the Silver Knights 'personality' is much closer to a Mr. Spock than a Lieutenant Data. By that I mean that the Silver Knights, while obviously bound to their purpose as much as their armor, are still intelligent, self-aware, and have personalities and so on, and are even capable of doing things like lying by omission or struggling with guilt and resentment.

Moving onto the Black Knights. There are two possible explanations I'd like to lay out:

Gwyn and Izalith were in opposition.

Gwyn and Izalith were in cahoots.

The first explanation is by far the more widely accepted theory, which goes something like
  • Shortly after the Dragon War the Age of Flame gives way to the Age of Light. 
  • Gwyn takes his throne as the High Lord, replacing Queen Izalith.
  • Izalith isn't happy about this, but due to the nature of Fire (devastating but brief,) her powers had already dwindled to the point where she couldn't directly oppose the ascent of Anor.
  • The Izalith nobility turns its focus towards creating a 'copy' of the First Flame.
  • The Queen and the seven-ish princesses perform a ritual that went badly wrong
  • The Chaos Flame that was created burned too hot to create sustainable life, possibly due to it having an inexplicably high concentration of the Dark Soul.
  • Early demons emerge. Izalith and Anor fall to war.
  • The Away team is led into Izalith by Arkon, the Home team remains in defense of Anor Londo under Siefer.
  • The Izalith contingent is charred black by Chaos, but emerge more powerful than before.
  • With the loss of the prime Life Lord's Soul fire begins seriously to fade.
  • Gwyn, possibly improving on Izalith's formula, sets out to link the first first flame with the Light Lord's Soul serving as the proverbial penny jammed in the fusebox. Gwyn brings the blackened-Silver contingent with him.
  • Upon re-ignition, the First Flame renders the souls of the blackened-Silver Knights to Ash: a state with neither purpose (light soul) nor will to purpose (dark soul).
  • The Black Knights continue to exist as...it calls them 'disembodied spirits' but I'm willing to bet 'disemspirited bodies' is a better way of putting it.
The cahoots theory goes something like,
  • At some point after the Dragon War Izalith hands her rule over to Gwyn amicably.
  • Things remain peaceful and prosperous for a time.
  • With Izalith in decline and Anor ascendant, Humanity becomes emergent.
  • In other words: fires fade.
  • Gwyn approaches Izalith with a plan to make the age of fire sustainable by essentially creating an irrigation and reclamation system for the Light and Life Souls: a second first flame to act as a feeder system for the first, overseen by Izalith.
  • Gwyn's a deceitful old coward though like all boomers. Yes including  and probably especially the uncle your dumb ass thinks is cool.
  • A covenant is made: fire of life, sword of light, bones of the dead, soul of humanity. The bonfire system is created, and work begins on the creation of the Second First Flame.
  • Time will essentially be locked, with Izalith and Gwyn retaining their current roles, and humanity - by having the Dark Soul kept permanently atomized via kindling - will remain perpetually scattered and emergent, both literally and figuratively. 
  • Gwyn figures he can kill several birds with one stone by rigging the system is a way so that the Dark Soul, instead of being reatomized or piped to Drang or the Ringed City or used to help Izalith maintain the system or whatever, is funneled directly into the feeder flame, so instead of golden rivers of pure Estus they get rock-melting sentient magma that can make Ninja Turtles.
  • The Silver Knights were at once charred by Chaos and obliterated by Flame by the same event, as
  • Gwyn, knowing what was going to happen, planned the assault on Izalith ahead of time as part of his failsafing, which included using the church/es and lesser nobles to portray the Advent of Chaos and the Firelinking as separate and unrelated events, rather than a single experiment that spanned the entire 'world'.
  • Eventually an uneasy truce is struck between Quelaag and Nameless following the Demon War. 
So, for the purposes of this post, the critical difference is that either the Silver knights were first charred by flame and then later turned to ash, or both happened at once, just with some of them being near Izalith and others near Gwyn when the bomb went off.



If the Silver Knights were exposed to just Chaos they would retain their souls, minds, and purpose, although they may have been demonically warped into their current appearance (the wing crests becoming horns, etc.). The point is, they wouldn't have been 'free radical' Black (Ashen) Knights, which I guess is different than being hollow is that, once an undying loses the false self created by the interactions of the  Light and Dark aspects of Flame (goes Hollow,) the individual hollow is finally free to develop its own personality, assuming it doesn't get hypnotized, hijacked, possessed or rendered inert by any of the Flamebound assholes first. We see this outlined in Patches' former body's journey to becoming Lapp, itself a kind of dark shadow of the Nameless King's or Ornstein's Hero's Journey.

Black Knights can't do that. They just seem to retain a kind of animal-instinct-level echo of their former selves, like an actual zombie, with the Dictate of Gwyn (or possibly Gwynevere,) acting as the motive power. In DS3 terms, they're Ashen Ones that can't harbor a Sovereign Soul. It's unclear if they can harbor Humanity or Ember due to the influence of Chaos. Their having gained fire resistance from exposure during the war would seem to indicate the opposite is true. The description of Ledo makes it seem as if the original Silver Knights may have been more vulnerable to possession by Dark.

The Black Knights, as near as I can tell, not only qualify as golems, but also ashen knights, and maybe even forlorn. Ashen knights are, basically, if you burned a bunch of hollows down to powder and then made the powder into clay and baked the clay into a 'person,' that 'person' would essentially be a 'person' in a similar way Frankenstein's monster was a person if he had reanimated it without a brain, or with more of a 'shambling zombie' brain: a sort of sterile, clinical, lab-made, ready-to-program Flesh Golem 2000.

Path of Stone

Chronologically, the next type of golem we find are the Guardians of the Royal Wood. These are interesting, because they don't actually appear to be golems. Or at least not the same kind of golems as their Darkroot replacements.







I know I used the probably-not-canonical comics to establish the intelligence of golems, but these guys, if they are constructs, further exhibit it during their patrols. 

One of the most interesting enemies in the game, which I've always referred to as the pus prisoner, seems to be a Guardian, as it has the same kind of elephant feet as its counterparts up above. It's implied that they were originally laborers that were repurposed for battle.

Imagine a hollowed elephant-headed giant with its tusks and trunk sawn off screaming at you like one of those Crucifixion Woods assholes jesus why do I smoke weed and think things like this

The Ool Prisoner has been chained and crucified, and is probably the earliest example of a pus of man outbreak in the series.

The important thing to remember is that he wants this, because he's staked everything on a belief. Only, unlike Gundyr or the Embedded, he waited until after the explosion.

Like if it were me doubt would set in at some point.

One explanation is that these golems are a product of necromancy. We know that Manus was at least partially created by Ool mystics attempting to resurrect a pygmy lord, so it's not a stretch to imagine them bringing back other species. I suspect these Guardians connect to the Primal Knights of Drangleic, the crucifixion woods, and possibly Gundyr and the Embedded via voluntary chained prisoners. 

Of course the Guardians obviously connect to the Stone Knights of Darkroot. They and their arms were created by an 'ancient magic.' Their swords are enchanted and can be used to cast a Tranquil Walk of Peace. This is an interesting miracle. It's foreign to Thorolund, meaning that the Stone Knights probably predate the rise of Thorolund and, by inference, Gwyndolin. 

Both the Stone Guardians and Knights have 'sideways' crests on their helms. We also see this style of crest on Velstadt (connects to stone knights) and on the statues near the entrance to Shulva (connects to the Walk of Peace, as well as Velstadt appearing as a type of golem).

Additionally, the Stone Knights and Guardians of Darkroot are rare examples of mesoamerican design, which also connects to the designs found in Shulva, as well as the Old Knights we find mostly around Heide.

Cuz of Fan Service, no doubt. Or the lack of Fan Service. Whichever one ruined 2.
The Old Knights are implied to be the oldest surviving golems in Drangleic. We find evidence of them from Brume to Shulva to Amana. The Design Works interview also states that they're somehow connected to the Throne Defender.

To kind of finish this path out, if it even is a path, we have Vendrick's Primal Knights.

I don't understand them enough to comment, but the connections to the Kingdom of the Rat, Syan, and the Forest Guardians seem fairly explicit, even if you gotta use gonzo journalism to make any kind of theory connections.

Actually I'm pretty sure the Primals are gonna show up in a Kingdom of the Rat post at some point.



Path of the Sentinel

This is another semi-ad hoc collection that's connected thematically more than it is mechanically or due to a common puppeteer.

The original Giant Sentinels were probably giants.

Not an original Sentinel.

The Giant Sentinels we find in the first game may be golems, but might also be some kind of incredibly powerful bunshin produced by Gwyndolin. It's of course possible that Gwyndolin's Sentinels were based off of an earlier model of actual giant golems created by Nameless, Gwynevere, Flann, Sen, Gwyn, Giant Smith, or...well, you get the idea.

These Sentinels do have the more common 'roman crest' helms associated with Havel and the Darkmoon Knightess, rather than the 'bell crest' helms of Velstadt or the (DS1) Stone Knights.

Which brings us to Dark Souls 2.

In Dark Souls 2 there definitely was a line of Gen X Sentinel golems based on an earlier model of living, breathing Baby Boomer Sentinels, that are also aped by a Millennial generation of bunshin Sentinels (assuming phantoms qualify as bunshin).

These are, of course, the Ruin Sentinels.

Absolutely fuck trying to get a decent picture of a real one.

Right, now, this is where one of the more controversial theories I like to push on here is going to rear its beautiful head.


  • Gwynevere and Flann's exodus from Anor Londo in DS1 led to the founding of a colony in ur-Drang that would eventually become Olaphis (lit. 'Remainder of the Gods').
  • When Olaphis reached its peak it attempted to light or link a first flame, possibly in order to usher in the Dark Age. This may have been done in opposition to the Anor-descended Olaph nobility. 
  • This event, the Lost Sin, caused or exacerbated the emergence of the Curse in Olaphis.
  • At some point the King of Olaphis sends the Sentinels on a mission to the Ringed City, where they are slaughtered and enslaved by Argo.
  • The original Queen leaves at some point, and it's possible that the rulers of Olaphis during the decline were descendants of the founders, rather than the founders themselves.
  • A civil war erupts between Anor/colonist and Drang/native factions, symbolized by Yorgh killing the Sunken King.
  • The war led to the rise of two warring territories: Alken (native Drang,) and Venn (Anor loyalists). 
  • Alken eventually claimed the Brume Tower, which may have originally been something like the Great Forge of Olaphis. This turned the tide of the war, with the remaining Venn forces trapped in the collapsing settlements of Heide and Shulva.
  • The Princess of Venn, realizing that the war was lost, fled to Forossa, where she may have had familial connections via Nameless or Ornstein (as Faraam). 
  • The Princess, who was granted or earned the title of general in Forossa, was also the 'rightful' queen of Olaphis. 
  • This meant that she had to cover her face in public, obviously, for cultural and political reasons. I mean as near as I can tell the place is called Ferocious and probably had Astora-levels of toxic masculinity.
  • She was also given the name/nickname Ivory Queen, for reasons that should be obvious.
  • SHE HAS A CROWN FROM DRANGLEIC WHY WOULD SHE HAVE THAT IF SHE'S JUST SOME NOBODY GENERAL FROM NOWHERE VAATI HUH
Queen Ivory of Venn was also either a puppeteer or closely associated with one. Well, she definitely was a puppeteer, but the only golems she's directly credited with are the Mad Bellkeepers. The Bellkeepers are, obviously, quite short. I don't know why this is. Initially I thought it might be that they were flesh golems created out of Gyrm, but they don't look anything like Gyrm, really. They can exist as invading phantoms, which is interesting, but not unique among golems (Ledo, for example). 

A debateable point is whether or not Tichy Gren is a Bellkeeper-type construct that somehow became unshackled and/or was repurposed by Mytha or some other Alken-based Puppeteer.

But to get back to the MK 2 'golem' Ruin Sentinels of late-Olaphis



The Ruin Sentinels were created by the 'jailer'/'old king' in memorium of the Olaph Sentinels lost to the Ringed City, although the 'fable' of the journey falls into the category of what I call 'Dark Tales': those things intentionally buried in history by establishment powers, such as the truth of the Demon War, the rule of the Nameless King of Anor Londo, or the world pre-Flame. 

So, the obvious conclusion, barring mistranslations or actual plot holes/inconsistencies, is that the person that converted the Bastille into a prison for exiling undead and banishing ma/ju-jutsu practitioners to the bottom of the ocean (or Melfia, where they make a big point of pointing out that Gwynevere is fake news,) was also the king of Olaphis (because that's who Straid implicates, along with the rest of the Olaph power establishment) and also credited with the creation of the Ruin Sentinels and also (probably) the son of the person that sent the original Sentinels to the Ringed City (which he not only knew about but knew how to reach,) in search of the Dark Soul, which I'm sure Gwyndolin was fuckin thrilled to hear about.

It's possible that this king was not also the Sunken King, but the only way around that I can find is if the Sunken King was something like King Olaph's 'slovenly, hypocritical, cannibal scavenger Echo Boomer Yuppie' kid. You could look at the Presidents Bush or the protagonist from Metal Wolf Chaos as similar examples, where you had like a legitimate Cold War Bond Villian type followed up by his sheltered, incompetent Doctor Evil from Austin Powers heir after those surviving mean ole communist rice farmers and factory workers finally admit their ideas only work on paper.

If you're wondering about the hard left turn, I said something earlier pretty critical of liberalism that could be taken as...let's call it Trumpian, and I just wanted to make it clear that I don't particularly want any coward fascist bootlickers...anywhere, really, but you're certainly not welcome here.

The Olaph/Ruin Sentinels we find in the Bastille and Castle Drangleic, of course, look quite similar to Ivory's Loyce Knights, as well as Lapp. Lapp chose the armor to help hide the fact that he's a hollow. In other words, he chose an armor set that looks similar to two orders of knights: one who served a lord that hid her appearance, but became one of the most important champions in history, another that served a lord that hid everything but his appearance, and now almost no one remembers he even existed. Coincidentally, the hidden lord was probably the daughter of the forgotten lord.

Patches is getting his own post, don't worry.

A fine dark...turn up the goddamn backlight or something you can't see anything in this game

I think that's about it with Ruin Sentinels. Weirdly, there's not much to say about the golems themselves, save that they serve as a shadow tale to the hypothetical 'three generations'  of Anor Sentinels from the first game.

Path of Puppets

Alken had as few as one and as many as five puppeteers. Mytha definitely was, Eygil probably was, King Alken maybe was, and Armor Dennis probably was, but I'm very doubtful that he's from Alken, and Nadalia, who I think only qualifies if you consider the Fume Knight or Possessed Armor enemies golems. Mytha first.

Mytha is credited with the Manikin: fast, humanoid 'dex build' constructs that rival Silver Knights for sheer lethality. The Manikins also serve as one of the connections between Mytha and Londor.

[The Manikins are headless. This is probably important considering the update at the top.]

There's a big kind of meta-discussion around the masks of the Manikin. In some pre-release DS2 footage there was a scene of a Forossan Lion Knight being harassed by several 'Manikins,' save that they had heads and were wearing masks, but not the Manikin mask we find in-game, which looks like, well, like an old-timey mannequin's face. The trailer version features a much sexier and more sinister looking 'SMB2 Shy Guy after prison' design.



I suspect the change may have been for narrative reasons. It's hammered home over and over that Alken is a poor territory, both in terms of natural resources and political influence, and the in-game implications we find are that Mytha is taking this kingdom of blood and bone and poison and loss and resentment and defiance and forging it into a kingdom that will, depending on your interpretation of the third game, rival all others combined, at least in the Drang hemisphere. Or canopyisphere or whatever.

I suspect she, or possibly her husband, are responsible for the Artificial Undead enemies we find around. They carry sickles that are pretty clearly meant to invoke the Darkmoon Blades, and we find these same sickles being used in Aldian experiments that seem fairly necromantic in nature.

Basically they're Frankenstein's Monsters created as a kind of early experiment by Mytha, probably to spite Olaphis-Venn and her cutesy fucking Bellkeepers. Gren may even have been the proverbial 'crashed spaceship' that allowed Alken to reverse-engineer Anor golemry into what in Drang is called puppetry, with the Flesh Golems serving as the MK 1 Puppet.

Alternately they may be somewhat new, and if so I suspect that Alken, under Mytha, would just auto-puppet anything that managed to die.


“It is the coming of the New Motive Power, the Physical Savior, Heaven’s Last Gift to Man, New Creation, Great Spiritual Revelation of the Age, Philosopher’s Stone, Art of all Arts, Science of all Sciences, the New Messiah”.

We next come to the Ironclad, which I see as a diverging evolutionary path in puppeteering, with Mytha's Manikins being one and the assorted Iron Golems being another, likely created by Eygil.

I hope you're familiar with my Red and Blue system. Any 'White' character or territory will, over time and almost always, shift in tendency towards red, and then blue, unless the character begins as a red or blue. The Firstborn is sort of the prime example of natural Red tendency, and Gwyndolinevere of a natural Blue. Gwyn, the prime example of a white character, behaved during and after the Dragon War as a Red, which correlates with Strength, Faith, and ascendence. Gwyn, by the time of the Firelinking, had a Blue tendency, which correlates with Dexterity, Intelligence, and decline. Red territories and characters are generally warlike and religious, Blues are generally insular and scholarly.

Blues tend towards things like defensiveness, scheming, and relying on puppet institutions, while Reds can be summed up as generally being what people mean when they use words likes savages or barbarians or zealots: a kind of mindless authoritarian puritanism that generally turns into fascism but doesn't start out as fascism, right, which sometimes it can be really hard to tell if your social norms are directly upstream from fascism when, like, you're at war, even if like the war is unjustified and you know it's an unjust war but, like, you can only see so much of the horizon right we can't all be Thomas Sankara most of this stuff only exists as abstract ideas and second hand accounts floating around in our brains what do you want.'

In the first game we have non-standard examples of the Way of White, which is a Blue institution pretending to be Red, and Carim, which is a Red territory that appears Blue from the outside.

Occasionally you'll find examples of blues becoming reds.

Vendrick pretty clearly had some issues with his heritage. His early life, until around his split with Aldia, is characterized by him being king of ashamed or resentful of Iron (Red,) his father, and almost Norman Batesy about his mother, Ivory (Blue).

Mom? Dad?

After the arrival of Nashandra, Vendrick's nature shifts from Red to Blue we find him repurposing the Ironclad of Alken (Red) in support of the misguided war against the Giants.

The Ironclad were pretty clearly designed to be immune to backstabs. Commentary on the relationship between the two kingdoms.

This brings us to the Alonne Knights. These guys I can make the least sense of. I mean of like anything. I'd say Alonne should get his own post but, like, maybe?

The captain variants have a 'lightning blade' attack, and their pauldron features the Twin Dragon charge I associate with Yorgh's bloodline. We find some of them (presumably) repurposed in Castle Drangleic.

The confusing thing about them is that in the base game they were said to have been created in honor of Alonne, but that Alonne abandoned the king and the kingdom as a result of the King's slide into hedonistic narcissism. 

Yet, in the Memory of the Iron King, which we access through Alonne's...either his haunted sword or the ant head on his armor, but we find Alonne at the end of a gauntlet, in what seems like the Iron Keep, protected by Alonne golems, and himself protecting a Smelter Wedge on an abandoned Throne of Alken. We find almost the exact same thing after defeating the Fume Knight, except that it's an inert Ashen Idol on the throne.

The king is nowhere to be found in the memory. Unless I'm missing something. I mean he's pretty noticeable.

In other words, Alonne never left Alken, and was alive after the golems were created.




Later, after a time-travelling Chosen Undead slays Alonne, the traitor Raime arrives in Brume, welcomes the Black Fog, and is reborn as her champion the Fume Knight.

So, are characters like the Fume Knight Golems?

Maybe. If a golem, traditionally, has been a suit of armor with a Light Soul grafted onto it, making it a kind of mind without will, then Fume et al could be thought of as a suit of armor with a Dark Soul grafted onto it, making it a kind of will without mind.

Eygil, who predated and possibly eventually discovered Nadalia, seems like a prime candidate for the King's 'primary' puppeteer. He was a pyromancer, and was obsessed with the idea of granting will to fire, of devising early iterations of what would eventually come to be known as the Black Flame/Serpent, something that I suspect plays a much larger role in the plot of the third game than anyone yet realizes.

Finally, we have the Smelter Demons. I don't understand them much better than the Alonne stuff, but I feel like they're the kind of thing I could at least potentially understand at some point in the future.



The original Smelter is animated by the mysterious Blue Flame. I've talked about it before, but I still don't know what it is, other than it was associated with the Leydia sect in the second game and the Undead Match in the first. I don't think it's related to the Profaned Flame, but I do think it relates to Ivory. I do think its presence in New Londo is important, but I don't think it's necessarily related to Kaathe's influence. I do think it's related to sorcery, but I don't think it's related to Seathe or Moonlight. I do think it's related to the third game's Ashtus, but I wish that I didn't because that makes it even more confusing.

So there you go. Definitively inconclusive.

Blue Smelter, I think, was probably either created by whoever created Brume, or was an instrument responsible for Brume's initial fall. The demon's appearance is clearly meant to evoke dragons and giants, but giants and dragons are generally associated with Red concepts and characters. The Blue Demon is in much better condition than the Red, who has a broken horn.

The second, Red Smelter, I think, is a more straightforward creation, probably something like an experiment by Eygil, based on the first Smelter, in an attempt to realize the Iron King's vision of creating a dragon out of iron. The experiment probably involved a lot of titanite, the illiterate, a-historical pyromancy of Alken, and hexery, meaning that the Demon is something like a Titanite Demon animated by the equivalent of a 'suitcase nuke' version of the 'worldender nuke' that was the original Chaos.

The Demon/Golem immediately struck the Iron King down. Officially, at least, I'm starting to suspect Alonne may have been the actual culprit. Or maybe even the Blue Smelter.



More will be revealed, maybe, but that's the Iron Kingdom for you.

Path of Dragons

Aldia and Vendrick, Ancient Dragon, Aberrations, Najka & Tark, Navlaan, LGK, Syan & the Primal., facsimile giants

Aldia was a monster in life. It was him, probably, that sentenced Tseldora to death. That big pool of acid is the blood of giants he mutilated, the Aberrations are Bellkeepers he did something horrible to, he mind controlled his students, on and on.

But he didn't seem to mess with golems much.

Arguably the Ancient Dragon is a type of golem, and the Aberrations at least might have started out as golems, but other than that I don't know what would qualify.

Vendrick, on the other hand, took to puppeteering like a regular Jeff Dunham. Only he was good at it.

Apart from apparently repurposing golems spanning the entire continent and history of Drangleic, he also may have been behind the Looking Glass Knight, the torch-bearer and 'door' golems, and, of course, the restoration of the Primal Knights.



We might also consider the possibility that Syan was a golem. Leal service is almost definitional to a traditional golem's personality, and the madness of those that donned replicas of his madness may be related to whatever enchantment bound Syan.

Additionally, the motif on the cape of the Primal Knights matches closely that of Syan's.

The Primals are described as having been brought about through unspeakable means. Assuming this process in some way mirrors the creation of the Stone Guardians of Oolacile it could be that Vendrick learned of the art during his hypothetical journey through Lordran.

Interestingly, the key to everything for Vendrick as well as the Cursebearer, is the Giant's Resonance, which we claim from the Giant Lord.

Presumably this is because the facsimile giant golems around the Throne of Want, and the throne itself, was originally built by/for giants.



These golems are interesting because they're inert, unless they absorb the appropriate resonance. For the Throne facsimiles this is the Giant's Kinship/Resonance, but for the ones in Castle Drangleic and Eleum Loyce this is attained via absorption of any stray 'sovereignless' souls.

I think it's pretty clear that these guys were created by giants, and may predate the Olaphis colonists. It's also possible that these were the original golems created by the Olaph settlers that were later refined into the Old Knights and Ruin Sentinels, although even if this is the case I still suspect a giant craftsman.

The facsimile giants of Eleum Loyce, wherever they originally came from, possibly served as precursors for the rampart golems we find around the area. These last come in two variants. The first is a 'knight' type golem that attacks with a lance and crystal/ice magic, the other is more of a 'basic humanoid,' but more refined than the facsimile giants and capable of multi-tooling its limbs into a variety of weapons, almost like one of Seath's Crystal Golems. I didn't discuss the crystal golems because they're different enough in design that they're both easily understood and apparently unrelated to other golems, save for this slight similarity to the frost golems of EL.

[They look like nekkid The Iron Golems now that I think about it. - fm [LOOK AT WHAT IS IN FRON TOF YOUFOOL WHATS MISSING]]

Right, so, I think that does it for the basic overview of the first two games. Golems in the third are either less prevalent or less commented on. I outlined my thoughts on Ashen Vessels, and the only other 'golem' I feel could qualify for discussion is the Dragonslayer Armor, which seems to have originally been created as a kind of remote-control gundam piloted by a primordial serpent (and later by the Pilgrim Butterfly and later still by the Abyss of the Ringed City.

The next post, I suspect, will center around the knights of Drangleic, or possibly outline Patches' story [no, didn't, haven't. It's something else].


Friday, February 15, 2019

AI 007 - Cordial Intrusion

Tweedledum and Tweedledee
Agreed to have a battle;
For Tweedledum said Tweedledee
Had spoiled his nice new rattle.
Just then flew down a monstrous crow,
As black as a tar-barrel;
Which frightened both the heroes so,
They quite forgot their quarrel.

- Original ditties for the nursery. I guess British people think rattle and quarrel rhyme.

Yes, they had cinderblock in Anor Londo. No, I don't know if it's lore relevant.

This one is going to be about cops. Specifically I'll be outlining the Darkmoon Blade, Blue Sentinel, Way of Blue, and Brotherhood of Blood covenants and how they seem to interrelate. I try to avoid talking about third game stuff in this series because deep waters are still. I do, however, go into stuff around Lothric Kingdom a little bit just to point out how the story really does connect across the games and From really did intentionally design the games the way they did intentionally when they designed them.

Blades of the Darkmoon

The Blades of the Darkmoon are Lordran's secret police. So secret that even a lot of Darkmoon Blades (DmBs) don't realize they're the secret police. The covenant is overseen by Knight Captain/Prince/ess/King/Queen/Pontiff Gwyndolin, last of his name. In what seems like an unusual division of power, the covenant's guidelines and judgements are overseen by Velka, a rogue, seemingly omnipresent (in the mundane spy network sense) deity mostly associated with Carim. It could be that Velka & Gwyndolin share or at one point shared a close bond, as both would seem to be the central authority figures for the Blades.

The most notable mechanical aspect of the covenant is the namesake miracle, which traditionally uses faith to channel sorcery. This is at odds with the traditions of both Velka's church (pardoners use intelligence to channel faith,) the Way of White (faith is faith and excessive thoughtfulness should be distrusted,) pretty much any jutsu-class school of magic, which either prefer INT or a even-ish mix of the two.

In other words, Gwyndolin is a faith-based sorcerer and Velka is an intelligence-based cleric. Both are implied dexterity builds, between Velka's association with rapiers and Gwyndolin's use of the bow.

We don't know much about 'Darkmoon,' either. It's associated with the feminine, of course, and appears purple in color, making it appear closer to a hex (Dark Blade,) than a sorcery (Great Magic Weapon). Astrologically it's represented by what I assume is a waning crescent moon.

Gwyndolin herself uses what appear to be the more common 'sky blue' Moonlight/Ruin-based sorceries, which I can't make sense of beyond something like the DmB miracle actually being a blessing of Velka that Gwyndolin hadn't had the chance to earn. I mean, ten ears would mean ten people found and attacked her since she took up residence in the crypt. I think that, like Princess Venn, it wasn't a case of Gwyndolin lacking the martial skill or talent, but having been born to a station very rarely threatened by violence in a way survivable.

The reason for the Darkmoon being associated with a kind of light-ish purple might indicate the nature of the covenant itself: a union of the light and dark aspects of the Anor and Carimite faiths.

DmBs, like sorcerers, tend to be Dex builds when not casting. Gwyndolin has a magical bow, Oswald [I know he's not a DMB, but he does function as a priest for the Blades, plus Cromwell is gonna tie into all this in the sequel post, whenever that happens] carries Velka's Rapier, and Sirris an Estoc.

Sin falls into two broad categories, PvE and PvP. PvE sins include making an NPC hostile, angering a god (Gwyndolin, Alvina, Priscilla,) or destroying the illusion of Gwynevere. All of these sins can be absolved by Oswald, but the sin of destroying False Gwynevere will immediately be re-incurred after paying for its removal.

Destroying Gwynevere also counts as a PvP sin, and opens the player up to Blue Eye Darkmoon invasions in Anor Londo. Other PvP sins include being indicted by another player (Oswald sells indictments,) being kicked out of a covenant for breaking the rules (abandoning the covenant doesn't count,) or answering Alvina's questions for some reason, regardless of response. PvP sin cannot be absolved, but will be removed point by point by dying to a DmB. Players with PvP sin will appear in the Book of the Guilty.

Finally, we can farm the covenant ranking item, Souvenirs of Reprisal, from the Ariamis Crow People. Presumably this means the Crows could be considered DmBs, but I suspect they respresent some kind of precursor or off-shoot sect, possibly relating more directly to Velka.

Of course, the Blades have been discussed to death elsewhere, so let's move on. In the next few sections I'll be discussing the WoB, Blue Sentinels, and Brotherhood of Blood covenants from the second game.

Oh yay I left my HUD on oh boy

The Way of Blue

The Way of Blue is, I think, the first covenant the player is able to join. Crestfallen Saulden serves as the covenant captain. Saulden is also, as near as I can tell, the first Crestfallen we find in a From game whose condition improves over time, which makes sense. If you've already lost everything and given up you have nothing left but to find something new and get started, right?

Saul's dialogue has a few interesting insights. When he tells us about Heide, and he can see Heide from his perch, he makes the Sentinel covenant sound more lively than it is, and suggests the Venn/Alken gate contraption is locked in the Alken position in his world. He's one of the very few, maybe the only, character to directly mention Firekeepers, and does so in a way that makes it clear that the actual Firekeepers are long gone.

Saulden gives us the 'time is convoluted' spiel, and a part of this involves 'fissures between worlds' that allow things like soapstone messages to cross over. 'Saulden's Fissures,' therefore, is what I call the principle by which items and entities are able to cross over. I don't know if it covers everything from Crystal Lizard despawns to auto-summoning to paintings and mirrors, but I've been operating under the assumption that they're all related to this same 'school' of 'magic.'


Saulden carries the Ring of Steel Protection, associated with Knight King Rendal, Balder in the first game, and Mirrah in the second (Lucatiel and the Looking Glass Knight carry the +1 and +2 versions, LGK is potentially related to Mirrah via Llewellyn,) meaning that Saulden is likely from Mirrah.

Ruin Sentinel, Castle Drangleic
A discussion of stuff specifically related to the covenant follows.

Joining gets the player the Blue Seal ring.Increases HP 3%. "The Way of Blue is not a developed religion. It is a humble prayer that spread naturally amongst those seeking help...When apostles of Blue are invaded by dark spirits, they can receive assistance from masters of other worlds." The ring shows what looks to be an almond-shaped leaf.

Rank 1 nets us the Bloodbite Ring. The bite rings aren't tied directly to Carim in the second game, but do state that all of the bite rings likely come from a common source: a master craftsman who 'clearly knew his trade.' The ring can also be bought from Cromwell (Carim connection) and the +1 version can be found in the Shulva DLC.

Rank 2 yields (running out of synonyms here,) the Hush sorcery, known as Spook in the other games. The Hush variant is linked to the Shadow Knights of Mirrah, who are contrasted with the Official Order that gave us Lucatiel. The Shadow order are described as assassins who 'quietly carry out unspeakable tasks.' The spell can also be found in the Ruin Sentinel arena in the Bastille. Given the name change, I suspect we're meant to assume that Hush is an example of convergent evolution with the Vinheim school, rather than a divergence from it. The Shadow Knights themselves have a crest on their face-masks that matches the crest on the Manikins' shoulder, despite at least some of them having been mercenaries under the employ of Vendrick.

Rank 3 gets us the Blue Tearstone Ring. Besides being thematically appropriate, it also connects to Carim/Caitha. Well, if we want to be logic lords about it was associated with Catarina in the first game, but like I still don't really have a clue with the Profaned Capitol or the Seigward/meyer stuff and how you end up with a Sunbro with weird connections to Caitha, but on the other hand that's basically what we find in Lothric so who fucking knows. The ring features a tear of mourning shed by the goddess for 'those who have lost loved ones.' This ring is also found in Belfry Luna. The red variant is found along the path towards Aldia's Keep, in that gross puddle with the inexplicable white birch tree. It's possible the ring's location has something to do with the schism between Vendrick (heir of Venn) and Aldia (heir of Alken). The red ring has a tear shed for 'the undeserving dead.'

So the first five thousand times I looked at that list it made zero sense to me, but a pattern is finally starting to emerge here: Carim, Mirrah, Olaphis-Venn, with Elana ruling in place of Ivory of Venn.



Blue Sentinels

Joining the covenant gives us the Guardian's Seal, which autosummons to a Blue Apostle's world to protect them from invaders. "The ring is engraved with the crest of the WoB, symbolizing the dignified oath to protect each world's master from dark spirits.' The crest shows an elaborate clover or flower variant of the Blue Seal leaf.

Rank 1 gives the Spirit Tree Shield. This is the version that appears in the third game, and the one carried by the Drakebloods, not the variant carried by Targray. It has terrible stats but allows for spell deflection but seriously has terrible really terrible stats. It weighs 5 units which is 5 units for an unbelievably terrible shield that has like ~58% average reduction because it's terrible. The shield mentions the allegory of Quella. This and other Sentinel rewards are sold by Wellager in NG++ but don't buy it because it's 10,000 souls for a terrible shield. You can get the version Targray has in the Iron Keep at the end of Belfry Sol. It's comparably useless but easy to get.

Rank 2 is Wrath of the Gods, the enigmatic root miracle of Force.

Rank 3 is Bountiful Sunlight, one of Gwynevere's miracles. Passed down through the ages, 'this miracle, once kept by the Lindelt Monastery, was stolen and never recovered.' This is the same description Licia's Soothing Sunlight miracle carries. While I'm glad they dropped the mechanic, it's weird that they went from these being Gwnevere-covenant-exclusive miracles to only being carried by people that stole them. Well, and Wellager, but fuck Wellager he's the Spirit Tree Shield of ghosts he probably stole them himself anyway. It heals 840 HP over 2 minutes according to wikidot which is not impressive but maybe it's a case of stacking it with a mushroom  and a root and a lifegem and the Evil and Wicked Eye effects or something super useful like that. So either get halfway through NG++ or be summoned into and successfully dispatch the invader of another player's world FIVE HUNDRED TIMES and the miracle's yours.

These guys are Blue Sentinels. Or the ones in Heide are, at least. It's implied in the Design Works interview that the Throne Defender was maybe related to them.

Cracked Blue Eye Orb - Sentinel exclusive item. Invade and punish the guilty. They cost 10,000 souls each, but unlike the Spirit Tree Shield are useful. They're dropped by the Old Knights of Heide and the Wicked Eye red phantom Sentinels on NG+.

Token of Fidelity - Shows the depths of the holder's fidelity. Can be used to heal the host during cordial intrusion or used to compete in the Sentinel arena.

Wicked Eye Greatshield - Weird, right? It was originally called the Guardian Shield. It's located in the Gutter. I haven't come to any conclusions about the Gutter yet, but I do know that anything down there is very, very old. The connection with the Sentinels is via the two NG+ red phantom Sentinels (weird, right?). And they carry Blue Eyes, so they're definitely Sentinels.

Finally, and this is a much less solid connection, but the Ruin Sentinels could possibly have represented a precursor line of Sentinels during High Olaphis. These in turn may have been inspired by the Giant Sentinels of Anor Londo, who seem to function as Princess Guards. Even further back we have the painting in the (I think) Red Room of Anor Londo, which shows an extra giant Giant Sentinel against a background of either the Dragon or Chaos War. I'll be discussing them more in a post about golems.



Brotherhood of Blood

I'll probably be discussing these guys in the Targray post, as well as others because they're incredibly important to the plot of the third game, but I wanted to outline some of the relevant stuff.

Cracked Red Eye Orb - 'The residual sins of those who have succumbed to dark temptations are contained in the form of the Cracked Red Eye Orb.' Farmed from BoB Torturers around the arena, as well as the Majula pigs and Fallen Giant salamanders. 

Bloodied Whip - "A tool made for a purpose forbidden by the gods." Gosh I wonder why. Torturer drop. I'm sure there will be an in-depth discussion of blood magic eventually.

Nahr Alma set - 'Those who profess faith in Nahr Alma have rejected all that is this world, and now vow to travel a path stained with blood.'

Curved Twinblade - Rank 1 reward. Weapon from a 'foreign land' that causes bleeding. The blades are more reminiscent of scimitars than katanas, in case anyone's wondering if it was Alonne's. 

Crescent Sickle - Rank 2 reward. Enchanted by magic, but not intended as a weapon, rather it was used as a ceremonial instrument. It looks like a spear stabbing a Darkmoon crescent. Mytha seems to be the source of magic in the kingdom, so I assume this is her doing. The Grave Wardens and flesh golems, also aligned with Mytha, carry similar weapons. I don't get why there's so much Darkmoon symbolism around, unless it's being done in mockery, like 'oh, don't go doing blood magic sez the person that thinks /she's/ the secret and forbidden and magic snake queen of the gods? I'm gonna  make a bunch of razor sharp sickle weapons in honor our proud proletarian heritage and let the waters of Alken flow eternally in the name of the light of the eternally waning moon, how bow dah?'

Scythe of Nahr Alma - Another ceremonial scythe sold by Gren. This one is enchanted with dark, but this is no place for talk of such things. The statue of Nahr Alma is carrying a measure, implying that s/he is a god seeking balance rather than sheer mindless carnage.


Great Scythe - The description makes it seem that the reason the scythe is so revered as a weapon, despite being a terrible weapon when you think about it, is because scythes leech power from the 'fears of those hunted by this fearsome thing.' The hunted being, yknow, those people who generally have cause to be afraid when the scythes and pitchforks come out. Like colonizers or kings. The idea seems to be that certain barely-weapons get sort of mythologized via folk tales that should be more about the people carrying the arms than the arms themselves. The Great Club is another example. In other words, the BoB functions more as a folk religion than the 'official' folk religion of the WoB, even if it is a death cult loyal to an undying mad forbidden waterbearing poisonous snake witch queen enchantress of the dead. with horns.

Great Chaos Fireball - Rank 3 reward. Mentions the Chaos Flame devouring the mother of pyromancy. Mytha has some kind of pyromancy grow operation happening, and Jugo seems to have aligned with her. Aldia, of course, seems to have been an expert on the Chaos Flame himself, although I don't think that's related beyond Al being Mytha's son. It's possible all the pyromancy stuff ties in with the Lost Sinner in some way more than it does the Iron King, himself a likely pyromancer.

A lot of the BoB-related stuff relates to rituals, more than even the much more overtly religious Blue covenants. The only kind of underlying philosophy talks about 'the bitterness of the grudges the holder has accumulated,' and a knowing commitment to forsake 'all that is this world' in pursuit of the Brotherhood's insane objective. Clearly it lines up with with Mytha-era Alken's grudge against...well, everyone, eventually. 

If the Blue Sentinels are the Darkmoon Blades of the second game, it could be that the Brotherhood of Blood are the heirs of the old Warrior of Sunlight faith, which seems to have been buried/abandoned/forgotten by Alken at some point during the rise of the Iron King, maybe as a result of the rise of pyromancy in an echo of the downfall of Sunlight Maggot Solaire. It could even be that as the Venn-aligned Sentinels began to infiltrate the Way of Blue there was a schism, resulting in one faction turning into a kind of 'evil Sunbro' red faction.



Discussion

I'm trying really hard to not talk about the third game. I do need to point out that the WoB seems to be the state religion of Lothric via the Priestess, and that Lothric Priestesses look like DS2 Fire Keepers. Emma, of course, gives us access to the covenant, but the Shrine Handmaiden (via her interactions with Sirris,) seems to think all this 'soppy gossip' about 'cordial intrusion' is a fool's errand, probably because of the loss of Gwyndolin. Carim seems to have switched sides from Blue to White at some point, and the remaining Sentinels would seem to be more or less beseiged by both Sulyvahn and the White, as well as whatever Gertrude/Angelic/Londor/Pilgrim/Kaathe civil war is transpiring.

So that's all a mess, but we at least know where we need to land. As outlined in Prisoner, Carim was allied with Drangleic/Lothric early on, but switched sides to Lordran/Thorolund when the two factions came into conflict. By my reasoning, Carim is in charge of Thorolund, rather than the reverse, but it's unclear if Carim accepts/approves of either Sulyvahn or post-Firelink Aldrich. Probably I could work out an answer but I've already talked about the third game more than I meant to MOVING ON.

Shulva looks to be aligned with Lindelt looks to be aligned with Carim looks to be aligned with Mirrah looks to be aligned with Balder (Mirrah is already fallen in the Cursebearer's time, and Balder had fallen by the Chosen Undead's timeline,) with Lothric coming out the other side, with early Lothric at least partially beholden to Carim (never underestimate Carim). So there you go.


Discussion for real though

Right, so let's start with the Way of Blue. It was a folk religion that probably arose during and as a result of the Iron King's rule. Since then the faith has split into the Brotherhood and Sentinel factions, with the Sentinel faction ultimately loyal to Anor Londo and Olaphis but functionally loyal to 'Light' Mirrah, Shulva, and probably Lindelt-Volgen. These people are going places.

The Brotherhood faction can be thought of as Alken loyalists. With Aldia and Vendrick gone the throne is uncontested, and Mytha has filled the vacuum with what can broadly be thought of as Drang loyalists, as well as Jugo, the Undead Crypt, probably the Rat King, 'Dark' Mirrah, and probably Vendrick in his time. 

Currently my best working theory as to what happens is the Elana-Sentinel-Carim-Lindelt faction seizes power after the Cursebearer takes the throne, and consolidates power in what would eventually be known as Lothric.

Mytha continues to win support to her totally not insane vision of unleashing an invincible army of flaming skeletons to drown Venn in the blood of its own defenders, eventually giving rise to Wolnir as the 'Reject the Throne' Champion who would chase Olaphis/Carim out of Drangleic for good.

In other words, the Sentinels win out in the short term.

The Way of Blue gives the player rewards that specifically help cowards stand against the Brotherhood's onslaught: bleed resistance, defense bonuses, and a spell to help them sneak around. The Sentinels and Brothers, however, receive rewards that clearly mark them for who they are: a red and a blue faction fighting a civil war that's been repeating since Gwyn first linked the Fire. The main difference is that the war has happened so many times that everything is beginning to 'twist,' yes as in 'twisted souls,' with each side coming up with different red and blue components, like Vendrick the Red's capacity for scholarship and reflection, or the Sentinels' allegiance to Elana because of her title (of Olaphis,) rather than who she actually is (a child of Manus).

I feel a lot safer making the connection between the Pus of Man/Lothric Wyverns and the 'clandestine rituals' of Shulva, specifically the Imperfect and those pain in the ass immune-to-weapons ghost soldiers.

Also, if you're wondering, yes the reason there are no pictures of the DmB miracle is because I didn't want to farm ears.