Showing posts with label Vendrick. Show all posts
Showing posts with label Vendrick. Show all posts

Tuesday, April 9, 2019

AI 011 - This New Motive Power

This one's about golems, but not all golems. Iron Golem I don't talk about, for example. I'm looking at several different 'schools' of golems.

[update: I'm an idiot, but Iron Golem is pretty central to understanding golems. Like, the facsimile giants are, I think, DS1-style giants that have been beheaded and whose corpse serves as the 'suit of armor'. Same dead with Iron Golem, picture it with its armor off, it's the same type of creature, only bigger. The Primal Knights of Drangleic and Stone Guardians of Oolacile probably a similar story.]


Path of Knights

The Silver Knights of Gwyn are the earliest recorded examples of golems. They are also arguably the best example, with subsequent attempts at golemry and puppetry falling short in some way. I suspect that they were created by either Gwyn or Gwynevere.

Named Silver Knights include Ledo the wanderer and (by way of the Age of Fire comics,) Dragon-killer Arkon and Knight Captain Siefer. Ledo was known as an eccentric, a friend of Havel and the giants, and a rare example of a STR-based Silver Knight. This last may indicate that he was one of the same 'models' that was sent into Izalith during the Demon War. He might also be one of the oldest non-immortal lifeforms in the entire series, if we assume he was created at the Dawn of Fire and survived until the collapse of Gwyn's final failsafe.

The Channelers, being scholars, respond all like 'technically that isn't a question hur dur dur'

I'm not going to go into the comics much, apart from recommending them heavily, and especially heavily recommending Legends of the Flame and Tales of Ember. However, since it does relate...

The comic makes it clear that the Silver Knights 'personality' is much closer to a Mr. Spock than a Lieutenant Data. By that I mean that the Silver Knights, while obviously bound to their purpose as much as their armor, are still intelligent, self-aware, and have personalities and so on, and are even capable of doing things like lying by omission or struggling with guilt and resentment.

Moving onto the Black Knights. There are two possible explanations I'd like to lay out:

Gwyn and Izalith were in opposition.

Gwyn and Izalith were in cahoots.

The first explanation is by far the more widely accepted theory, which goes something like
  • Shortly after the Dragon War the Age of Flame gives way to the Age of Light. 
  • Gwyn takes his throne as the High Lord, replacing Queen Izalith.
  • Izalith isn't happy about this, but due to the nature of Fire (devastating but brief,) her powers had already dwindled to the point where she couldn't directly oppose the ascent of Anor.
  • The Izalith nobility turns its focus towards creating a 'copy' of the First Flame.
  • The Queen and the seven-ish princesses perform a ritual that went badly wrong
  • The Chaos Flame that was created burned too hot to create sustainable life, possibly due to it having an inexplicably high concentration of the Dark Soul.
  • Early demons emerge. Izalith and Anor fall to war.
  • The Away team is led into Izalith by Arkon, the Home team remains in defense of Anor Londo under Siefer.
  • The Izalith contingent is charred black by Chaos, but emerge more powerful than before.
  • With the loss of the prime Life Lord's Soul fire begins seriously to fade.
  • Gwyn, possibly improving on Izalith's formula, sets out to link the first first flame with the Light Lord's Soul serving as the proverbial penny jammed in the fusebox. Gwyn brings the blackened-Silver contingent with him.
  • Upon re-ignition, the First Flame renders the souls of the blackened-Silver Knights to Ash: a state with neither purpose (light soul) nor will to purpose (dark soul).
  • The Black Knights continue to exist as...it calls them 'disembodied spirits' but I'm willing to bet 'disemspirited bodies' is a better way of putting it.
The cahoots theory goes something like,
  • At some point after the Dragon War Izalith hands her rule over to Gwyn amicably.
  • Things remain peaceful and prosperous for a time.
  • With Izalith in decline and Anor ascendant, Humanity becomes emergent.
  • In other words: fires fade.
  • Gwyn approaches Izalith with a plan to make the age of fire sustainable by essentially creating an irrigation and reclamation system for the Light and Life Souls: a second first flame to act as a feeder system for the first, overseen by Izalith.
  • Gwyn's a deceitful old coward though like all boomers. Yes including  and probably especially the uncle your dumb ass thinks is cool.
  • A covenant is made: fire of life, sword of light, bones of the dead, soul of humanity. The bonfire system is created, and work begins on the creation of the Second First Flame.
  • Time will essentially be locked, with Izalith and Gwyn retaining their current roles, and humanity - by having the Dark Soul kept permanently atomized via kindling - will remain perpetually scattered and emergent, both literally and figuratively. 
  • Gwyn figures he can kill several birds with one stone by rigging the system is a way so that the Dark Soul, instead of being reatomized or piped to Drang or the Ringed City or used to help Izalith maintain the system or whatever, is funneled directly into the feeder flame, so instead of golden rivers of pure Estus they get rock-melting sentient magma that can make Ninja Turtles.
  • The Silver Knights were at once charred by Chaos and obliterated by Flame by the same event, as
  • Gwyn, knowing what was going to happen, planned the assault on Izalith ahead of time as part of his failsafing, which included using the church/es and lesser nobles to portray the Advent of Chaos and the Firelinking as separate and unrelated events, rather than a single experiment that spanned the entire 'world'.
  • Eventually an uneasy truce is struck between Quelaag and Nameless following the Demon War. 
So, for the purposes of this post, the critical difference is that either the Silver knights were first charred by flame and then later turned to ash, or both happened at once, just with some of them being near Izalith and others near Gwyn when the bomb went off.



If the Silver Knights were exposed to just Chaos they would retain their souls, minds, and purpose, although they may have been demonically warped into their current appearance (the wing crests becoming horns, etc.). The point is, they wouldn't have been 'free radical' Black (Ashen) Knights, which I guess is different than being hollow is that, once an undying loses the false self created by the interactions of the  Light and Dark aspects of Flame (goes Hollow,) the individual hollow is finally free to develop its own personality, assuming it doesn't get hypnotized, hijacked, possessed or rendered inert by any of the Flamebound assholes first. We see this outlined in Patches' former body's journey to becoming Lapp, itself a kind of dark shadow of the Nameless King's or Ornstein's Hero's Journey.

Black Knights can't do that. They just seem to retain a kind of animal-instinct-level echo of their former selves, like an actual zombie, with the Dictate of Gwyn (or possibly Gwynevere,) acting as the motive power. In DS3 terms, they're Ashen Ones that can't harbor a Sovereign Soul. It's unclear if they can harbor Humanity or Ember due to the influence of Chaos. Their having gained fire resistance from exposure during the war would seem to indicate the opposite is true. The description of Ledo makes it seem as if the original Silver Knights may have been more vulnerable to possession by Dark.

The Black Knights, as near as I can tell, not only qualify as golems, but also ashen knights, and maybe even forlorn. Ashen knights are, basically, if you burned a bunch of hollows down to powder and then made the powder into clay and baked the clay into a 'person,' that 'person' would essentially be a 'person' in a similar way Frankenstein's monster was a person if he had reanimated it without a brain, or with more of a 'shambling zombie' brain: a sort of sterile, clinical, lab-made, ready-to-program Flesh Golem 2000.

Path of Stone

Chronologically, the next type of golem we find are the Guardians of the Royal Wood. These are interesting, because they don't actually appear to be golems. Or at least not the same kind of golems as their Darkroot replacements.







I know I used the probably-not-canonical comics to establish the intelligence of golems, but these guys, if they are constructs, further exhibit it during their patrols. 

One of the most interesting enemies in the game, which I've always referred to as the pus prisoner, seems to be a Guardian, as it has the same kind of elephant feet as its counterparts up above. It's implied that they were originally laborers that were repurposed for battle.

Imagine a hollowed elephant-headed giant with its tusks and trunk sawn off screaming at you like one of those Crucifixion Woods assholes jesus why do I smoke weed and think things like this

The Ool Prisoner has been chained and crucified, and is probably the earliest example of a pus of man outbreak in the series.

The important thing to remember is that he wants this, because he's staked everything on a belief. Only, unlike Gundyr or the Embedded, he waited until after the explosion.

Like if it were me doubt would set in at some point.

One explanation is that these golems are a product of necromancy. We know that Manus was at least partially created by Ool mystics attempting to resurrect a pygmy lord, so it's not a stretch to imagine them bringing back other species. I suspect these Guardians connect to the Primal Knights of Drangleic, the crucifixion woods, and possibly Gundyr and the Embedded via voluntary chained prisoners. 

Of course the Guardians obviously connect to the Stone Knights of Darkroot. They and their arms were created by an 'ancient magic.' Their swords are enchanted and can be used to cast a Tranquil Walk of Peace. This is an interesting miracle. It's foreign to Thorolund, meaning that the Stone Knights probably predate the rise of Thorolund and, by inference, Gwyndolin. 

Both the Stone Guardians and Knights have 'sideways' crests on their helms. We also see this style of crest on Velstadt (connects to stone knights) and on the statues near the entrance to Shulva (connects to the Walk of Peace, as well as Velstadt appearing as a type of golem).

Additionally, the Stone Knights and Guardians of Darkroot are rare examples of mesoamerican design, which also connects to the designs found in Shulva, as well as the Old Knights we find mostly around Heide.

Cuz of Fan Service, no doubt. Or the lack of Fan Service. Whichever one ruined 2.
The Old Knights are implied to be the oldest surviving golems in Drangleic. We find evidence of them from Brume to Shulva to Amana. The Design Works interview also states that they're somehow connected to the Throne Defender.

To kind of finish this path out, if it even is a path, we have Vendrick's Primal Knights.

I don't understand them enough to comment, but the connections to the Kingdom of the Rat, Syan, and the Forest Guardians seem fairly explicit, even if you gotta use gonzo journalism to make any kind of theory connections.

Actually I'm pretty sure the Primals are gonna show up in a Kingdom of the Rat post at some point.



Path of the Sentinel

This is another semi-ad hoc collection that's connected thematically more than it is mechanically or due to a common puppeteer.

The original Giant Sentinels were probably giants.

Not an original Sentinel.

The Giant Sentinels we find in the first game may be golems, but might also be some kind of incredibly powerful bunshin produced by Gwyndolin. It's of course possible that Gwyndolin's Sentinels were based off of an earlier model of actual giant golems created by Nameless, Gwynevere, Flann, Sen, Gwyn, Giant Smith, or...well, you get the idea.

These Sentinels do have the more common 'roman crest' helms associated with Havel and the Darkmoon Knightess, rather than the 'bell crest' helms of Velstadt or the (DS1) Stone Knights.

Which brings us to Dark Souls 2.

In Dark Souls 2 there definitely was a line of Gen X Sentinel golems based on an earlier model of living, breathing Baby Boomer Sentinels, that are also aped by a Millennial generation of bunshin Sentinels (assuming phantoms qualify as bunshin).

These are, of course, the Ruin Sentinels.

Absolutely fuck trying to get a decent picture of a real one.

Right, now, this is where one of the more controversial theories I like to push on here is going to rear its beautiful head.


  • Gwynevere and Flann's exodus from Anor Londo in DS1 led to the founding of a colony in ur-Drang that would eventually become Olaphis (lit. 'Remainder of the Gods').
  • When Olaphis reached its peak it attempted to light or link a first flame, possibly in order to usher in the Dark Age. This may have been done in opposition to the Anor-descended Olaph nobility. 
  • This event, the Lost Sin, caused or exacerbated the emergence of the Curse in Olaphis.
  • At some point the King of Olaphis sends the Sentinels on a mission to the Ringed City, where they are slaughtered and enslaved by Argo.
  • The original Queen leaves at some point, and it's possible that the rulers of Olaphis during the decline were descendants of the founders, rather than the founders themselves.
  • A civil war erupts between Anor/colonist and Drang/native factions, symbolized by Yorgh killing the Sunken King.
  • The war led to the rise of two warring territories: Alken (native Drang,) and Venn (Anor loyalists). 
  • Alken eventually claimed the Brume Tower, which may have originally been something like the Great Forge of Olaphis. This turned the tide of the war, with the remaining Venn forces trapped in the collapsing settlements of Heide and Shulva.
  • The Princess of Venn, realizing that the war was lost, fled to Forossa, where she may have had familial connections via Nameless or Ornstein (as Faraam). 
  • The Princess, who was granted or earned the title of general in Forossa, was also the 'rightful' queen of Olaphis. 
  • This meant that she had to cover her face in public, obviously, for cultural and political reasons. I mean as near as I can tell the place is called Ferocious and probably had Astora-levels of toxic masculinity.
  • She was also given the name/nickname Ivory Queen, for reasons that should be obvious.
  • SHE HAS A CROWN FROM DRANGLEIC WHY WOULD SHE HAVE THAT IF SHE'S JUST SOME NOBODY GENERAL FROM NOWHERE VAATI HUH
Queen Ivory of Venn was also either a puppeteer or closely associated with one. Well, she definitely was a puppeteer, but the only golems she's directly credited with are the Mad Bellkeepers. The Bellkeepers are, obviously, quite short. I don't know why this is. Initially I thought it might be that they were flesh golems created out of Gyrm, but they don't look anything like Gyrm, really. They can exist as invading phantoms, which is interesting, but not unique among golems (Ledo, for example). 

A debateable point is whether or not Tichy Gren is a Bellkeeper-type construct that somehow became unshackled and/or was repurposed by Mytha or some other Alken-based Puppeteer.

But to get back to the MK 2 'golem' Ruin Sentinels of late-Olaphis



The Ruin Sentinels were created by the 'jailer'/'old king' in memorium of the Olaph Sentinels lost to the Ringed City, although the 'fable' of the journey falls into the category of what I call 'Dark Tales': those things intentionally buried in history by establishment powers, such as the truth of the Demon War, the rule of the Nameless King of Anor Londo, or the world pre-Flame. 

So, the obvious conclusion, barring mistranslations or actual plot holes/inconsistencies, is that the person that converted the Bastille into a prison for exiling undead and banishing ma/ju-jutsu practitioners to the bottom of the ocean (or Melfia, where they make a big point of pointing out that Gwynevere is fake news,) was also the king of Olaphis (because that's who Straid implicates, along with the rest of the Olaph power establishment) and also credited with the creation of the Ruin Sentinels and also (probably) the son of the person that sent the original Sentinels to the Ringed City (which he not only knew about but knew how to reach,) in search of the Dark Soul, which I'm sure Gwyndolin was fuckin thrilled to hear about.

It's possible that this king was not also the Sunken King, but the only way around that I can find is if the Sunken King was something like King Olaph's 'slovenly, hypocritical, cannibal scavenger Echo Boomer Yuppie' kid. You could look at the Presidents Bush or the protagonist from Metal Wolf Chaos as similar examples, where you had like a legitimate Cold War Bond Villian type followed up by his sheltered, incompetent Doctor Evil from Austin Powers heir after those surviving mean ole communist rice farmers and factory workers finally admit their ideas only work on paper.

If you're wondering about the hard left turn, I said something earlier pretty critical of liberalism that could be taken as...let's call it Trumpian, and I just wanted to make it clear that I don't particularly want any coward fascist bootlickers...anywhere, really, but you're certainly not welcome here.

The Olaph/Ruin Sentinels we find in the Bastille and Castle Drangleic, of course, look quite similar to Ivory's Loyce Knights, as well as Lapp. Lapp chose the armor to help hide the fact that he's a hollow. In other words, he chose an armor set that looks similar to two orders of knights: one who served a lord that hid her appearance, but became one of the most important champions in history, another that served a lord that hid everything but his appearance, and now almost no one remembers he even existed. Coincidentally, the hidden lord was probably the daughter of the forgotten lord.

Patches is getting his own post, don't worry.

A fine dark...turn up the goddamn backlight or something you can't see anything in this game

I think that's about it with Ruin Sentinels. Weirdly, there's not much to say about the golems themselves, save that they serve as a shadow tale to the hypothetical 'three generations'  of Anor Sentinels from the first game.

Path of Puppets

Alken had as few as one and as many as five puppeteers. Mytha definitely was, Eygil probably was, King Alken maybe was, and Armor Dennis probably was, but I'm very doubtful that he's from Alken, and Nadalia, who I think only qualifies if you consider the Fume Knight or Possessed Armor enemies golems. Mytha first.

Mytha is credited with the Manikin: fast, humanoid 'dex build' constructs that rival Silver Knights for sheer lethality. The Manikins also serve as one of the connections between Mytha and Londor.

[The Manikins are headless. This is probably important considering the update at the top.]

There's a big kind of meta-discussion around the masks of the Manikin. In some pre-release DS2 footage there was a scene of a Forossan Lion Knight being harassed by several 'Manikins,' save that they had heads and were wearing masks, but not the Manikin mask we find in-game, which looks like, well, like an old-timey mannequin's face. The trailer version features a much sexier and more sinister looking 'SMB2 Shy Guy after prison' design.



I suspect the change may have been for narrative reasons. It's hammered home over and over that Alken is a poor territory, both in terms of natural resources and political influence, and the in-game implications we find are that Mytha is taking this kingdom of blood and bone and poison and loss and resentment and defiance and forging it into a kingdom that will, depending on your interpretation of the third game, rival all others combined, at least in the Drang hemisphere. Or canopyisphere or whatever.

I suspect she, or possibly her husband, are responsible for the Artificial Undead enemies we find around. They carry sickles that are pretty clearly meant to invoke the Darkmoon Blades, and we find these same sickles being used in Aldian experiments that seem fairly necromantic in nature.

Basically they're Frankenstein's Monsters created as a kind of early experiment by Mytha, probably to spite Olaphis-Venn and her cutesy fucking Bellkeepers. Gren may even have been the proverbial 'crashed spaceship' that allowed Alken to reverse-engineer Anor golemry into what in Drang is called puppetry, with the Flesh Golems serving as the MK 1 Puppet.

Alternately they may be somewhat new, and if so I suspect that Alken, under Mytha, would just auto-puppet anything that managed to die.


“It is the coming of the New Motive Power, the Physical Savior, Heaven’s Last Gift to Man, New Creation, Great Spiritual Revelation of the Age, Philosopher’s Stone, Art of all Arts, Science of all Sciences, the New Messiah”.

We next come to the Ironclad, which I see as a diverging evolutionary path in puppeteering, with Mytha's Manikins being one and the assorted Iron Golems being another, likely created by Eygil.

I hope you're familiar with my Red and Blue system. Any 'White' character or territory will, over time and almost always, shift in tendency towards red, and then blue, unless the character begins as a red or blue. The Firstborn is sort of the prime example of natural Red tendency, and Gwyndolinevere of a natural Blue. Gwyn, the prime example of a white character, behaved during and after the Dragon War as a Red, which correlates with Strength, Faith, and ascendence. Gwyn, by the time of the Firelinking, had a Blue tendency, which correlates with Dexterity, Intelligence, and decline. Red territories and characters are generally warlike and religious, Blues are generally insular and scholarly.

Blues tend towards things like defensiveness, scheming, and relying on puppet institutions, while Reds can be summed up as generally being what people mean when they use words likes savages or barbarians or zealots: a kind of mindless authoritarian puritanism that generally turns into fascism but doesn't start out as fascism, right, which sometimes it can be really hard to tell if your social norms are directly upstream from fascism when, like, you're at war, even if like the war is unjustified and you know it's an unjust war but, like, you can only see so much of the horizon right we can't all be Thomas Sankara most of this stuff only exists as abstract ideas and second hand accounts floating around in our brains what do you want.'

In the first game we have non-standard examples of the Way of White, which is a Blue institution pretending to be Red, and Carim, which is a Red territory that appears Blue from the outside.

Occasionally you'll find examples of blues becoming reds.

Vendrick pretty clearly had some issues with his heritage. His early life, until around his split with Aldia, is characterized by him being king of ashamed or resentful of Iron (Red,) his father, and almost Norman Batesy about his mother, Ivory (Blue).

Mom? Dad?

After the arrival of Nashandra, Vendrick's nature shifts from Red to Blue we find him repurposing the Ironclad of Alken (Red) in support of the misguided war against the Giants.

The Ironclad were pretty clearly designed to be immune to backstabs. Commentary on the relationship between the two kingdoms.

This brings us to the Alonne Knights. These guys I can make the least sense of. I mean of like anything. I'd say Alonne should get his own post but, like, maybe?

The captain variants have a 'lightning blade' attack, and their pauldron features the Twin Dragon charge I associate with Yorgh's bloodline. We find some of them (presumably) repurposed in Castle Drangleic.

The confusing thing about them is that in the base game they were said to have been created in honor of Alonne, but that Alonne abandoned the king and the kingdom as a result of the King's slide into hedonistic narcissism. 

Yet, in the Memory of the Iron King, which we access through Alonne's...either his haunted sword or the ant head on his armor, but we find Alonne at the end of a gauntlet, in what seems like the Iron Keep, protected by Alonne golems, and himself protecting a Smelter Wedge on an abandoned Throne of Alken. We find almost the exact same thing after defeating the Fume Knight, except that it's an inert Ashen Idol on the throne.

The king is nowhere to be found in the memory. Unless I'm missing something. I mean he's pretty noticeable.

In other words, Alonne never left Alken, and was alive after the golems were created.




Later, after a time-travelling Chosen Undead slays Alonne, the traitor Raime arrives in Brume, welcomes the Black Fog, and is reborn as her champion the Fume Knight.

So, are characters like the Fume Knight Golems?

Maybe. If a golem, traditionally, has been a suit of armor with a Light Soul grafted onto it, making it a kind of mind without will, then Fume et al could be thought of as a suit of armor with a Dark Soul grafted onto it, making it a kind of will without mind.

Eygil, who predated and possibly eventually discovered Nadalia, seems like a prime candidate for the King's 'primary' puppeteer. He was a pyromancer, and was obsessed with the idea of granting will to fire, of devising early iterations of what would eventually come to be known as the Black Flame/Serpent, something that I suspect plays a much larger role in the plot of the third game than anyone yet realizes.

Finally, we have the Smelter Demons. I don't understand them much better than the Alonne stuff, but I feel like they're the kind of thing I could at least potentially understand at some point in the future.



The original Smelter is animated by the mysterious Blue Flame. I've talked about it before, but I still don't know what it is, other than it was associated with the Leydia sect in the second game and the Undead Match in the first. I don't think it's related to the Profaned Flame, but I do think it relates to Ivory. I do think its presence in New Londo is important, but I don't think it's necessarily related to Kaathe's influence. I do think it's related to sorcery, but I don't think it's related to Seathe or Moonlight. I do think it's related to the third game's Ashtus, but I wish that I didn't because that makes it even more confusing.

So there you go. Definitively inconclusive.

Blue Smelter, I think, was probably either created by whoever created Brume, or was an instrument responsible for Brume's initial fall. The demon's appearance is clearly meant to evoke dragons and giants, but giants and dragons are generally associated with Red concepts and characters. The Blue Demon is in much better condition than the Red, who has a broken horn.

The second, Red Smelter, I think, is a more straightforward creation, probably something like an experiment by Eygil, based on the first Smelter, in an attempt to realize the Iron King's vision of creating a dragon out of iron. The experiment probably involved a lot of titanite, the illiterate, a-historical pyromancy of Alken, and hexery, meaning that the Demon is something like a Titanite Demon animated by the equivalent of a 'suitcase nuke' version of the 'worldender nuke' that was the original Chaos.

The Demon/Golem immediately struck the Iron King down. Officially, at least, I'm starting to suspect Alonne may have been the actual culprit. Or maybe even the Blue Smelter.



More will be revealed, maybe, but that's the Iron Kingdom for you.

Path of Dragons

Aldia and Vendrick, Ancient Dragon, Aberrations, Najka & Tark, Navlaan, LGK, Syan & the Primal., facsimile giants

Aldia was a monster in life. It was him, probably, that sentenced Tseldora to death. That big pool of acid is the blood of giants he mutilated, the Aberrations are Bellkeepers he did something horrible to, he mind controlled his students, on and on.

But he didn't seem to mess with golems much.

Arguably the Ancient Dragon is a type of golem, and the Aberrations at least might have started out as golems, but other than that I don't know what would qualify.

Vendrick, on the other hand, took to puppeteering like a regular Jeff Dunham. Only he was good at it.

Apart from apparently repurposing golems spanning the entire continent and history of Drangleic, he also may have been behind the Looking Glass Knight, the torch-bearer and 'door' golems, and, of course, the restoration of the Primal Knights.



We might also consider the possibility that Syan was a golem. Leal service is almost definitional to a traditional golem's personality, and the madness of those that donned replicas of his madness may be related to whatever enchantment bound Syan.

Additionally, the motif on the cape of the Primal Knights matches closely that of Syan's.

The Primals are described as having been brought about through unspeakable means. Assuming this process in some way mirrors the creation of the Stone Guardians of Oolacile it could be that Vendrick learned of the art during his hypothetical journey through Lordran.

Interestingly, the key to everything for Vendrick as well as the Cursebearer, is the Giant's Resonance, which we claim from the Giant Lord.

Presumably this is because the facsimile giant golems around the Throne of Want, and the throne itself, was originally built by/for giants.



These golems are interesting because they're inert, unless they absorb the appropriate resonance. For the Throne facsimiles this is the Giant's Kinship/Resonance, but for the ones in Castle Drangleic and Eleum Loyce this is attained via absorption of any stray 'sovereignless' souls.

I think it's pretty clear that these guys were created by giants, and may predate the Olaphis colonists. It's also possible that these were the original golems created by the Olaph settlers that were later refined into the Old Knights and Ruin Sentinels, although even if this is the case I still suspect a giant craftsman.

The facsimile giants of Eleum Loyce, wherever they originally came from, possibly served as precursors for the rampart golems we find around the area. These last come in two variants. The first is a 'knight' type golem that attacks with a lance and crystal/ice magic, the other is more of a 'basic humanoid,' but more refined than the facsimile giants and capable of multi-tooling its limbs into a variety of weapons, almost like one of Seath's Crystal Golems. I didn't discuss the crystal golems because they're different enough in design that they're both easily understood and apparently unrelated to other golems, save for this slight similarity to the frost golems of EL.

[They look like nekkid The Iron Golems now that I think about it. - fm [LOOK AT WHAT IS IN FRON TOF YOUFOOL WHATS MISSING]]

Right, so, I think that does it for the basic overview of the first two games. Golems in the third are either less prevalent or less commented on. I outlined my thoughts on Ashen Vessels, and the only other 'golem' I feel could qualify for discussion is the Dragonslayer Armor, which seems to have originally been created as a kind of remote-control gundam piloted by a primordial serpent (and later by the Pilgrim Butterfly and later still by the Abyss of the Ringed City.

The next post, I suspect, will center around the knights of Drangleic, or possibly outline Patches' story [no, didn't, haven't. It's something else].


Monday, January 7, 2019

AI 004 - Translation Notes/The Stone Garden

Boyd - from Celtic boidhe, or yellow. This form of yellow has more of an association with gold or sunlight than a word like 'xanthous,' which invokes something like rot or illness. Boyd can also mean 'lucky' or 'grateful.' A modern English variant could be something like Blondie. In modern Gaelic (this is from the Beltane Wikipedia page,) the festival of Beltane is called La Buidhe Bealltain, or The Yellow Day of Belenus (the Fair Shining One). This is generally translated to the outside world as Bright May Day and marks the advent of summer. Ashen Knight Boyd, therefore, might be retranslated as something like Shining Unkindled Knight or Beaming Knight of Ash.

Boyd is an Ashen Knight (we assume,) which in the context of DS2 Ashen Knights are related to Nadalia and her champion, the Fume Knight. Given that the Irithyllian nobles obviously knew the importance of the Smelter Throne it means that there's a possible story there. 


Boyd, possibly, slays a 'dragon' in what may have been his homeland with the Freja/Tseldora/Duke Aldia stuff. Possibly he fights a stand-in for Lugh, another Celtic sun god, when facing the Mirror Knight: the thing that shows you what you are, really. 

I'm sure all that's not important or more people would've commented on it by now.

that witch only embraces itself...

Dark Souls is smart. This gets commented on a lot.

Language is important, and as Chomsky tells us: 'language isn't real. There's just ways people talk that are more or less like each other.' Or, to put it in Insufferable Stirnerist terms: language is a spook.

It evolves though, just like everything else. Language wends it's way through history twists, a mad uphill flood across brief centuries, a thousand tributaries born from a central river spat from the great ocean of life, crissing and crossing, creating lakes and marshes and valleys of dialects and sub-dialects and 'right' ways of talking and 'wrong' ways of talking.

Why is this important?

Because maybe it's important, maybe it's not.

There's a Celtic holiday called La Boyd Beltane, which means The Golden Day of Belenus. There is a character in-game, possibly even associated with Boyd, that partially shares the name of Belenus: Llewellyn of Mirrah. 

The name Llewellyn means Lugh-Belenus.

My point is, Dark Souls is full of weird linguistic shit like that. Is it lore related? Fucked if I know, but if you allow that it is then it doesn't contradict any of the other weird 'this can't possibly be lore' things that seem an awful lot like they're lore that I've been outlining for however long I've been doing this.

I'm willing to allow that, further, the interplay of these languages, the Gaellic and the Latin, the inscrutable Aramaic stuff, the fleeting but pervasive Old Norse, is all lore-relevant. Now, I'm not saying it's something that can be understood from the outside, but I'm at the point I'm convinced that the miraculous "prayer circles" or those words coming off of Quelaag or the Pinwheel Lantern tracers are all some kind of understandable set of languages, we just need to save all our boxtops and send off for the decoder ring or something. 



I also think that, since my dumb experiment with translating the Crushed Eye yielded pretty surprising results, I'm slightly less crazy for thinking that literally anything that looks like language in Souls really is language, even if we haven't been able to find any reliable cyphers beyond Futhark=Titanite Runes.

Vorgel the Sinner - From proto-Germanic fluglaz, meaning 'bird' or 'that which flies.' Same root we get the word fowl from. Vorgel is apparently another of Raime's soldiers. Where Boyd shared a connection via ashen knighthood, Vorgel shares an association with birds. Additionally, it should be noted that Vorgel is specifically a sinner, in an area associated with the Lost Sinner, and is dressed in armor based on armor based on Paladin Leeroy's.

Ever since I found out what his name means I have been unable to think of him as anything other than Fowl the Foul.

Fowl the Foul his name is Fowl the Foul.



Stachoos

There are a lot of statues in these games. Some of them appear in more than one location. Here are some of the ones that stand out to me. I like to think of them as riddles, as well as some of the many reasons I don't and will never have a six figure income or normal human relationships.

Mother

This is the statue that kicked off my weird obsession. This character is depicted most prominently in the Undead Crypt, where we find three different versions. First is the skull-headed version, shown as being worshiped by various robed figures. The second shows the goddess in her more common, human form. This version appears alone, but is bordered by skull-headed cherubs. The third version of the statue appears like the second, but has a large candle melted onto her head. Upon lighting the candle we're presented with the message ['when the flame is lit shadows are revealed']. Additionally, in the Scholar update, lighting this statue causes the braziers held by the giant Leydia statues to light up and the red phantom cleric knights to appear. Killing the cleric knights will gradually cause the Leydia braziers to extinguish.



The Mother figure also appears in the Fort of Fallen Giants, prominently and obviously and usually completely overlooked, in the overgrown Cardinal Tower. This version is blood-stained, and is found in a room with Melentia, a bonfire, and a Divine Blessing. The vegetation in the room is some of the healthiest in the series, the room is directly above the salamander pit, and the tower is surrounded by crows/ravens and heavily associated with Raime.



The statue, or a version of it, can also be found in the Iron Keep. just before reaching the area where Armorer Dennis and the Shulvan loyalist invades is a kinda-but-not-really gatehouse structure featuring several statues. At the top is the statue, depicted as an angel. The statue is covered in chains that appear to be symbolically tying her down.



Finally, the statue appears in the third game. In the final hallway leading to the Twin Princes boss fight you can turn around and find a version of the Holy Skull Mother mural from the Undead Crypt. This version has two cherubs holding a crown over Skull Mother's head. The goddess's face is obscured, implying that the mural could be either the human or skull form, or might represent an 'ascended' or unseen incarnation of the goddess. Or, of course, be a reference to her buried history.



Maiden

This one is more obscure. In the Cave of the Dead in the Shulva DLC, an area no one in their right mind has any reason to visit, hidden in a nook around a blind corner, is a large statue of a praying woman that spews petrification mist.

It might as well have been a taco truck for as much sense as it made to me for, like, years.

I say she's praying, but she could just as easily be singing or puking or something.



Playing around with Chameleon one day I realized that there are several areas in the game with unique transformations. You can turn into Elizabeth in Amana, for example. Around the Ruined Fork Road bonfire, the area associated with the statue of what I assume is something like Gwynevere/Queen Olaphis/Princess Venn the Bountiful, the player can turn into a small version of the Shulva Maiden. The Shaded Woods deserves its own post, so we'll come back to this then, if it ever happens.



Trying to connect the areas we find her with any kind of 'what I think happened' theory is pretty impossible, but what I think happened is that the Flower Dress belonged to Elana, long before she became the Queen. The Pharros Mask, I think, is meant to inform us that Pharros
  • Was Shulva's - maybe even all of Olaphis' - architect.
  • Had a big beard like how a Gyrm'd have.
  • Gots a big old case of the sads.
  • Was strong against fire, but weak against lightning. And maybe fatally weak against Dark.
  • Probably died a long time ago, maybe was even killed by the royals under Elana.
  • Still in the running for Left Shoulder Guy on The Rotten

But so who was the Maiden?

I haven't found any other copies of her, at least not anything similar enough to say I'm sure about, but her association-by-proximity to both Elana and a Gwynevere stand-in has me convinced that she must have been someone important, like maybe the Cardinal of Shulva or the matriarch of the pre-Elana faith of Olaphis or the first firekeeper of the second bonfire system.

Her robes look somewhat similar to a Way of Way Maiden or, again, the retired firekeepers or, again again, the statues holding vigil along the High Wall of Lothric. Also again: I'm not sure about any of those.

Melentia best waifu. No, I'm right, you're just remembering wrong.

Crone

I'm dumb, okay.

This statue caught my attention early on. It's old, older than the Bastille, I imagine. It's in a room next to a giant, almost-new statue of who I assume is a gloating Aldia approaching the peak of his madness.

Aldia would like you to know how impressive he is.
Around the time Ashes of Ariandel came out I realized the statue was also in the third game.



Around six months ago when I finally played DS:R it finally finally dawned on me.

I had seen this statue before.

Often. A ridiculous number of times. Uncountable times.

I had seen this statue, dozens of them, nothing but them, long corridors of this statue, over and over, for years. The only way FROM could have made this statue more prominent would be throwing to a cutscene showing the statue and just the statue any and every time my genius ass goes chasing after wizards.

Well yeah and like her, obviously, jesus christ why even have eyeballs

Right, so obviously this is an incredibly important character in all three games, and she's depicted as getting older over a very, very long time. She was probably the master of the Archives before Seathe took them over. The statue of her in the Bastille may have been brought by the colonists, or it may have been a statue of one of the colonists. The statue in the third game is of an obviously older person, but the gesture is unmistakable.

She seems to be associated with Seathe, in that she was probably an object of his obsession in High Anor Londo. This may have carried over to Aldia, who had possibly been poisoned by the Ruin in Tseldora. The Ruin, from what I can tell, doesn't like make Seathe possess you like a demon, but sort of warps one's natural instincts and desires into mad, paradoxical obsessions more in line with Seathe's psychology.

Her statue is in the Lothric Archives in the third game, but mostly in out-of-the-way places, like on top of bookshelves. The copies of her in the Ariandel archives are prominent, but have had their head removed, indicating that the original scholars - either the native crow people or Way of White/Blue painting restorers - saw her as good, while Friede's order saw her as evil.

I think the dynamic here might be something like Inviting Wisdom = Beckoning Ruin.

Her appearance in the third game is evocative of the Priestess Pillar, but her location and history would seem to associate her with the Scholar. She looks, in the third, quite a bit like the Way of Blue Firekeepers (who I'm convinced basically are the Priestess/WoB in Lothric).



By that I mean that, since Lothric was founded by descendants of Drang, Forossa, Mirrah and so on, their understanding of firelinking is informed by the events of the second game, hence the inclusion of concepts like firekeepers appearing somewhat uniform (Saulden's dialogue, Black Firekeeper's Set,) 'Going Beyond Death' (marketing,) or firelinking champions needing to first get kill-married in order become a true king/queen (Nashandra & Vendrick/Cursebearer, Yuria's questline).

Sentinel

This character appears most prominently in the Cathedral of Blue in heide, and is probably Targray's 'Great Sentinel.' We find a copy of the statues head just past the Shrine of Winter. The fact that there's a tree growing over it seems to indicate that, like the other ruins, it probably pre-dates Drangleic. Other 'copies' of him I'm less sure about.

Sentinel in the Sky, I can get twice as high. Take a Look. It's in a book. WHY BRAIN WHY
There are a couple of similar statues that I think may relate to it. It should be pointed out that the 'Aldia' statues have a very similar Balder-esque greatsword, as well as a scroll, which may relate to Aldia being heir of both Yorgh's martial prowess and Mytha's sorcery.

The first is on the Iron Keep bridge support thing I mentioned in the Silent Goddess description. The pillars holding her statue up each have two statues, one of a young scholar - possibly Aldia - and the other a young warrior - possibly Vendrick.

I get the feeling the chains, the warrior, and the angel are meant to symbolize OIK's Cluster B disorder, while the Aldia statue is meant to symbolize him starting off on the wrong foot. Or hand, in this case. Important note: IT PROBABLY DOESN"T EVEN REPRESENT THEM

Finally, there's the Bearded Sentinels watching the ocean at the Fort of Fallen Giants. These statues are of a much older character carrying a greatshield. The head of one of these statues serves not only as the gate leading to the Pursuer boss fight and one of the Watcher Trees, but also acts as the ball in the ball trap leading to the Giant Lord boss fight in the past. Presumably the head is severed by the Giant Lord when he sees us approaching.


These last two statues probably aren't of the Sentinel. Their helmets are different, for one. They may, however, each represent Vendrick, first as a young prince of Alken (although he was probably kept in ignorance of his heritage and just served as captain of the guard or something similar,) and the second as the ascendant king of Drangleic. The war against the Giants spanned generations, with the giants probably attacking in waves with the defenders spending the time between waves making repairs and searching for reinforcements. In the past we arrive at the end of the war, shortly after Vendrick quit the field, and find Capt. Drummond, whose grandfather served as a Captain in the same war. So it could be that the Giant Sentinel is supposed to be the middle-aged Vendrick who started the war with the Giants, with the Giant Lord symbolically ending the war by cutting the statue's head off after the much older Vendrick finally retreats.

So, who is the sentinel?


The Blue Sentinels serve the same function as the Darkmoon Blades. You could almost think of them as a Blue faction's Red faction. In the third game they /are/ Darkmoon Blades, they just don't always know it. If the Iron Keep Statues are meant to represent young Aldia and Vendrick, then this red/blue relationship could, in a sense, be mirrored in their relationship. For example, Aldia was the rightful king under Alken, but as a blue character chose to instead help his very red brother become king so that, as duke, he would be free to pursue his work.

The King of Olaphis was killed by Sir Yorgh, Captain of the Drakeblood knights. We don't know who Yorgh was, really, apart from sharing the twin dragon charge with kings Alken and Vendrick. Vendrick, in the time of Alken, would have been a bastard and probably wasn't welcome in the Iron Court, at least not as a prince. I mentioned above how he may have served as something like Captain of the Guard (Yorgh or the Great Sentinel may once have filled a similar role in Olaphis-Shulva,) before leaving to find his fortune in Lordran.

The Older Sentinel at the Fort of Fallen Giants has an inverted Odal/Othala rune on his helmet. From Sunny Way 


Othala: O: Ancestral property - 
Inherited property or possessions, a house, a home. 
What is truly important to one. 
Group order, group prosperity. 
Land of birth, spiritual heritage, experience and fundamental values. 
Aid in spiritual and physical journeys. 
Source of safety, increase and abundance. 

Othala Reversed or Merkstave - 
Lack of customary order, totalitarianism, slavery, poverty, homelessness. 
Bad karma, prejudice, clannishness, provincialism. 
What a man is bound to.

Odal as inheritance or ancestral lands lines up with Vendrick, as does the merkstave presentation of totalitarian descent and being bound to bad karma. As with a depressingly large amount of Norse imagery, the Odal rune figures heavily in fascist imagery, because nazis love stealing shit.

There's a break in the wall where a giant sword has lodged itself in the fort. I can't tell if it's meant to belong to the statue or the giant lord. It looks like the statue's, but it would be impossible for the statue's sword to have embedded itself there. You can climb up this sword to find a body with a halberd that looks as if it's been specifically arranged in a kind of sky burial. Infantrymen will drop down from above and attack you if you ouch the body. You also find the arms and armor of the Captain of the Fort near here, minus the helmet, which you collect from Drummond in the past.

This would seem to present someone in Drummond/Raulmond's line as a candidate for the First Sentinel of Drangleic, rather than Vendrick. Given the game's tendency to basically invert every story the second time I wouldn't be surprised if my last post was wrong and Drummond is somehow descended from Flann or Gwynevere or something.

Whatever the case, neither of these possibilities sheds much more light on the Great Sentinel of Blue, unless we allow that Yorgh was both the Great Sentinel and Vendrick's ancestor and that Vendrick served as Sentinel for both Alken and Drangleic.

Of course, I may be completely wrong about everything and just spent most of the morning making myself crazy over nothing.

The Mural

One of these things is not like the other.




I have a whole post about Elana and Shulva planned, but it took me a long time to realize that this wasn't just the same asset recycled for Shulva so I don't know how it connects or why it changed. Sure, you could say they had to move the staff wielder because of the door, but then why would you change the wyvern or other supplicants?